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Why do guns do so much damage?
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<blockquote data-quote="Fenris-77" data-source="post: 8295923" data-attributes="member: 6993955"><p>It was in part intended that way. Guns are modifiable in ways that swords or the like aren't, so why not lean into that? Players <strong>love</strong> tinkering with their kit. The real trick will be to find a happy medium where there's enough widgets to be interesting, but not so many as to be boring or over-whelming. I'd probably start with a list of 'common' upgrades that any competent gunsmith can manage (including PCs) and add the rest in (the higher level/more rare ones) organically as story elements. You'd think that master gunsmiths would be <em>very</em> secretive about their craft, tools and ingredients, so the result on the player side might feel more like trying find new spells does for a mage (in a game where your can't just pick whatever spells you like of course). You want to know the secret of Al'hazar's famed long barrel rifles? Go find one or meet the man. That sort of thing. I think has promise as an idea, and is certainly far more interesting than just adding a list of firearms to the PHB.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8295923, member: 6993955"] It was in part intended that way. Guns are modifiable in ways that swords or the like aren't, so why not lean into that? Players [B]love[/B] tinkering with their kit. The real trick will be to find a happy medium where there's enough widgets to be interesting, but not so many as to be boring or over-whelming. I'd probably start with a list of 'common' upgrades that any competent gunsmith can manage (including PCs) and add the rest in (the higher level/more rare ones) organically as story elements. You'd think that master gunsmiths would be [I]very[/I] secretive about their craft, tools and ingredients, so the result on the player side might feel more like trying find new spells does for a mage (in a game where your can't just pick whatever spells you like of course). You want to know the secret of Al'hazar's famed long barrel rifles? Go find one or meet the man. That sort of thing. I think has promise as an idea, and is certainly far more interesting than just adding a list of firearms to the PHB. [/QUOTE]
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Why do guns do so much damage?
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