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Why do guns do so much damage?
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<blockquote data-quote="Ovinomancer" data-source="post: 8296029" data-attributes="member: 16814"><p>The friend that did the same kind of calculation, and not supported by record? Yes, someone else doing the same thing as you doesn't improve the providence of your claim.</p><p></p><p>And yet, in that test, the flintlock muskets are producing muzzle velocities in the same range as what you've sited for your study for flintlock muskets. Which means that your assumption that it's the powder making the difference would be incorrect. You can't blame modern black powder for the differences in the pistol when the same is of little difference in the musket.</p><p></p><p>Good grief, really? I 100% agree that the archers are wearing mail and coif in the painting, but that doesn't say a thing about what they actually wore, does it? Medieval art was not about accurate historical recreation -- it's primary artistic goal was not authenticity. Pointing to a painting as historical evidence of what archers at Agincourt wore is very much reducing the estimation of the seriousness of your scholarship.</p><p></p><p>Yet we have documentation of what archers of that period were issued -- a bow, 2 sheaves of arrows, and 2 to 5 bowstrings per campaign. The source for this is royalarmories.org. While, yes, there are no exact records for Henry V's campaign (they are missing after 1410), the difference of 5 years and no evidence otherwise would indicate that it's extremely unlikely that they issued even brigandine to the archers at Agincourt. </p><p></p><p>Yeah, already said that for the game you can do whatever you want -- it works better to do this. I'm arguing the supposed factual basis you're using for some of your claims. These ring hollow, and they're unneeded to make any point about what firearms should look like in your game.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8296029, member: 16814"] The friend that did the same kind of calculation, and not supported by record? Yes, someone else doing the same thing as you doesn't improve the providence of your claim. And yet, in that test, the flintlock muskets are producing muzzle velocities in the same range as what you've sited for your study for flintlock muskets. Which means that your assumption that it's the powder making the difference would be incorrect. You can't blame modern black powder for the differences in the pistol when the same is of little difference in the musket. Good grief, really? I 100% agree that the archers are wearing mail and coif in the painting, but that doesn't say a thing about what they actually wore, does it? Medieval art was not about accurate historical recreation -- it's primary artistic goal was not authenticity. Pointing to a painting as historical evidence of what archers at Agincourt wore is very much reducing the estimation of the seriousness of your scholarship. Yet we have documentation of what archers of that period were issued -- a bow, 2 sheaves of arrows, and 2 to 5 bowstrings per campaign. The source for this is royalarmories.org. While, yes, there are no exact records for Henry V's campaign (they are missing after 1410), the difference of 5 years and no evidence otherwise would indicate that it's extremely unlikely that they issued even brigandine to the archers at Agincourt. Yeah, already said that for the game you can do whatever you want -- it works better to do this. I'm arguing the supposed factual basis you're using for some of your claims. These ring hollow, and they're unneeded to make any point about what firearms should look like in your game. [/QUOTE]
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Why do guns do so much damage?
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