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General Tabletop Discussion
*Dungeons & Dragons
Why do guns do so much damage?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8298035" data-attributes="member: 6704184"><p>I don’t have the historical numbers handy, but they don’t bear this out as well as you’d think. </p><p> </p><p>One thing you’re missing is that a longsword is a tapered blade, and creates a quite large hole that will bleed someone out very quickly. Another is that historically, bad medicine is the cause of death more often than the inciting injury itself, with both weapons. </p><p> </p><p>If the musket “pulped” the body like you suggest, the vast majority of people shot in the torso by a musket would die pretty quickly after being shot. That isn’t the case. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>Out of the fight is out of the fight . That’s what I focus on in my homebrew system, and what Trauma represents. Is the blow enough to knock you out of the fight, or not?!</p><p></p><p>They’re useless for anyone trying to “prove” that guns should do way more damage than swords. For those of us saying that most weapons should just do close to the same damage, it’s pretty useful. Gunshot survival rates are really very high, and most people who get shot aren’t even maimed by them, much less killed. And that’s looking at vastly more advanced weapons. </p><p></p><p>I’d much rather just have fun and let guns be reloaded “unrealistically” fast, and just basically be better crossbows. I’m happy to assume easier advancement of better gun tech due to magical materials science and better chemistry.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8298035, member: 6704184"] I don’t have the historical numbers handy, but they don’t bear this out as well as you’d think. One thing you’re missing is that a longsword is a tapered blade, and creates a quite large hole that will bleed someone out very quickly. Another is that historically, bad medicine is the cause of death more often than the inciting injury itself, with both weapons. If the musket “pulped” the body like you suggest, the vast majority of people shot in the torso by a musket would die pretty quickly after being shot. That isn’t the case. Out of the fight is out of the fight . That’s what I focus on in my homebrew system, and what Trauma represents. Is the blow enough to knock you out of the fight, or not?! They’re useless for anyone trying to “prove” that guns should do way more damage than swords. For those of us saying that most weapons should just do close to the same damage, it’s pretty useful. Gunshot survival rates are really very high, and most people who get shot aren’t even maimed by them, much less killed. And that’s looking at vastly more advanced weapons. I’d much rather just have fun and let guns be reloaded “unrealistically” fast, and just basically be better crossbows. I’m happy to assume easier advancement of better gun tech due to magical materials science and better chemistry. [/QUOTE]
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Why do guns do so much damage?
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