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Why do guns do so much damage?
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<blockquote data-quote="Fanaelialae" data-source="post: 8298234" data-attributes="member: 53980"><p>I like such implementations myself. I suspect that players more readily accept "magitech" guns that don't fit their perceived notions of how guns ought to function in the game, versus rules that attempt to simulate historically accurate firearms. </p><p></p><p>For an upcoming campaign I'm planning to include guns that utilize a special alchemical preparation which produces a non-Newtonian fluid. This substance "freezes" when struck, rapidly releasing stored energy that propels a piece of the frozen substance like a musket ball. It's basically an alchemical dead end that was discovered in the search for the Magnum Opus, but became popularized for its military applications.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8298234, member: 53980"] I like such implementations myself. I suspect that players more readily accept "magitech" guns that don't fit their perceived notions of how guns ought to function in the game, versus rules that attempt to simulate historically accurate firearms. For an upcoming campaign I'm planning to include guns that utilize a special alchemical preparation which produces a non-Newtonian fluid. This substance "freezes" when struck, rapidly releasing stored energy that propels a piece of the frozen substance like a musket ball. It's basically an alchemical dead end that was discovered in the search for the Magnum Opus, but became popularized for its military applications. [/QUOTE]
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Why do guns do so much damage?
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