Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do guns do so much damage?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 8300486" data-attributes="member: 6796468"><p>Sure. Depending on Musketball Size. Since that 1440 assumes the .69 you keep referencing, other musket balls will have LESS kinetic energy and impart LESS force. Or did you not notice that part of the post you quoted last night, either?</p><p></p><p>"Inches away from their housing". Their housing goes with them. There's also the fact that any compression force (Caused by the cavitation behind the bullet) is going to follow the inverse square law because the total force is being divided across all directions and over distance. Meaning things closer to the 1.4 inch mark away from the bullet will barely move at all compared to the much higher forces closer to the wound channel.</p><p></p><p>If the wound channel passes through an organ the Permanent Cavity will be the damage created by the Temporary Cavity. Even with a 414m/s .69 inch ball you're not going to wind up with a 3 inch diameter hole in your liver. A sword strike to the same organ will probably do a similar job of ruining that organ.</p><p></p><p>So to recap for you:</p><p></p><p>1) Muskets carried wildly varied energy rather than 2,000-3,000.</p><p>2) Most muskets of a high caliber (.69) carried around 1,440J.</p><p>3) Most muskets weren't as high caliber as the Brown Bess of the 1700s and 1800s. (The ubiquitous Spanish Musket was .54, for example, in the 1500s)</p><p>4) Most muskets fired around 300m/s (A .54 at that rate would've had 675J and a momentum of 4.5 kg·m/s)</p><p></p><p>Fun note: The Spanish musket design was super popular in the 1500s because they sold a version made specifically for Japan everywhere else and people loved the style.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8300486, member: 6796468"] Sure. Depending on Musketball Size. Since that 1440 assumes the .69 you keep referencing, other musket balls will have LESS kinetic energy and impart LESS force. Or did you not notice that part of the post you quoted last night, either? "Inches away from their housing". Their housing goes with them. There's also the fact that any compression force (Caused by the cavitation behind the bullet) is going to follow the inverse square law because the total force is being divided across all directions and over distance. Meaning things closer to the 1.4 inch mark away from the bullet will barely move at all compared to the much higher forces closer to the wound channel. If the wound channel passes through an organ the Permanent Cavity will be the damage created by the Temporary Cavity. Even with a 414m/s .69 inch ball you're not going to wind up with a 3 inch diameter hole in your liver. A sword strike to the same organ will probably do a similar job of ruining that organ. So to recap for you: 1) Muskets carried wildly varied energy rather than 2,000-3,000. 2) Most muskets of a high caliber (.69) carried around 1,440J. 3) Most muskets weren't as high caliber as the Brown Bess of the 1700s and 1800s. (The ubiquitous Spanish Musket was .54, for example, in the 1500s) 4) Most muskets fired around 300m/s (A .54 at that rate would've had 675J and a momentum of 4.5 kg·m/s) Fun note: The Spanish musket design was super popular in the 1500s because they sold a version made specifically for Japan everywhere else and people loved the style. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why do guns do so much damage?
Top