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Why do guns do so much damage?
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<blockquote data-quote="Bill Zebub" data-source="post: 8589457" data-attributes="member: 7031982"><p>Well, you likewise seem to have missed my point. I also said that guns don't "need" to do more damage than other weapons, but that if they are going to have penalties that comparable weapons (e.g. crossbows) don't have, then based on the design philosophy of D&D they should do more damage. Because D&D doesn't balance around realism, it tries to make all options viable through trade-offs. No always successfully, but that's how it works. So if:</p><p>1) Guns have factors that make them more difficult to use than the alternatives (proficiency requirements, cost, weight, rarity, loading time, etc.), and</p><p>2) You, the DM, want guns to be a balanced choice,</p><p>Then, yes, guns need to do more damage.</p><p></p><p>(Again, my personal stance is that I don't want guns in my D&D, so I don't arrive at that conclusion.)</p><p></p><p></p><p></p><p>Vastly less expensive, too.</p><p></p><p>But it doesn't hurt any more to get hit by a modern sword than by a 10th century sword. And how much it hurts is what we're talking about.</p><p></p><p>Look, my main point is that the entire game is built around fun, not realism, and the entire weapon list is built around game balance, not on the relative damage to soft tissue of various weapon designs. Are you really arguing that in this one case it should be different?</p><p></p><p>P.S. As for this:</p><p></p><p></p><p>The OP is free to not respond to me if they are done debating it. "I'm going to attack your post, and you, but please don't respond because I'm done with this conversation" is not really a good faith argument. Which is ironic, in this case.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8589457, member: 7031982"] Well, you likewise seem to have missed my point. I also said that guns don't "need" to do more damage than other weapons, but that if they are going to have penalties that comparable weapons (e.g. crossbows) don't have, then based on the design philosophy of D&D they should do more damage. Because D&D doesn't balance around realism, it tries to make all options viable through trade-offs. No always successfully, but that's how it works. So if: 1) Guns have factors that make them more difficult to use than the alternatives (proficiency requirements, cost, weight, rarity, loading time, etc.), and 2) You, the DM, want guns to be a balanced choice, Then, yes, guns need to do more damage. (Again, my personal stance is that I don't want guns in my D&D, so I don't arrive at that conclusion.) Vastly less expensive, too. But it doesn't hurt any more to get hit by a modern sword than by a 10th century sword. And how much it hurts is what we're talking about. Look, my main point is that the entire game is built around fun, not realism, and the entire weapon list is built around game balance, not on the relative damage to soft tissue of various weapon designs. Are you really arguing that in this one case it should be different? P.S. As for this: The OP is free to not respond to me if they are done debating it. "I'm going to attack your post, and you, but please don't respond because I'm done with this conversation" is not really a good faith argument. Which is ironic, in this case. [/QUOTE]
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Why do guns do so much damage?
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