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Why do half-orcs have -2 stat adjustment?
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<blockquote data-quote="Finley DaDum" data-source="post: 2999293" data-attributes="member: 30376"><p>One other point:</p><p>Half-Orcs do well if the campaign is using point buy for stat generation. They can start with an 18 Str for only 10 pts vs. 16 for anyother race and then can use those extra pts to keep their mental stats at a respectable level. If the campaign doesnt penalize low Charisma much its even more powerful just let go at 6. There is hardly ever likely to be a reason that your Charisma will matter if it is 6 or 8 so its almost like no penalty.</p><p></p><p>Comparison of Half-Orc vs. Human for point buy for a Fighter or Barbarian, using 28pts.</p><p>Half-Orc: Str-18 (10) Dex-14 (6) Con-14 (6) Int-10 (4) Wis-10 (2) Chr-6 (0)</p><p>Human: Str-18 (16) Dex-12 (4) Con-12 (4) Int-10 (2) Wis-10 (2) Chr-8 (0)</p><p>Now of course the human could drop the str to 16 and pull up the Dex, Con and one of the mental scores but the losing the Str for a combat character is big drop. A Dwarf compares more favorably gaining higher Con without pushing into the higher costing 15+ scores</p><p></p><p>That being said if your DM allows it, an Orc is a much better choice than a Half-Orc.</p><p></p><p>Oh I will join the chorus Half-Orcs make at least average Clerics overall, largely because they make great combat clerics. If you don't agree Grod, Cleric of Hextor would like 2 have a word with you (and that word is SMITE).</p><p></p><p>I will agree though with the general consensus, they have a much more limited set of classes that they can excel at that then the other core races. </p><p></p><p>I do house rule them as well allowing the character to take their penalty to either Int or Chr as their choice which really opens up virtually every class as a posibility.</p></blockquote><p></p>
[QUOTE="Finley DaDum, post: 2999293, member: 30376"] One other point: Half-Orcs do well if the campaign is using point buy for stat generation. They can start with an 18 Str for only 10 pts vs. 16 for anyother race and then can use those extra pts to keep their mental stats at a respectable level. If the campaign doesnt penalize low Charisma much its even more powerful just let go at 6. There is hardly ever likely to be a reason that your Charisma will matter if it is 6 or 8 so its almost like no penalty. Comparison of Half-Orc vs. Human for point buy for a Fighter or Barbarian, using 28pts. Half-Orc: Str-18 (10) Dex-14 (6) Con-14 (6) Int-10 (4) Wis-10 (2) Chr-6 (0) Human: Str-18 (16) Dex-12 (4) Con-12 (4) Int-10 (2) Wis-10 (2) Chr-8 (0) Now of course the human could drop the str to 16 and pull up the Dex, Con and one of the mental scores but the losing the Str for a combat character is big drop. A Dwarf compares more favorably gaining higher Con without pushing into the higher costing 15+ scores That being said if your DM allows it, an Orc is a much better choice than a Half-Orc. Oh I will join the chorus Half-Orcs make at least average Clerics overall, largely because they make great combat clerics. If you don't agree Grod, Cleric of Hextor would like 2 have a word with you (and that word is SMITE). I will agree though with the general consensus, they have a much more limited set of classes that they can excel at that then the other core races. I do house rule them as well allowing the character to take their penalty to either Int or Chr as their choice which really opens up virtually every class as a posibility. [/QUOTE]
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Why do half-orcs have -2 stat adjustment?
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