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Why do Halflings get damage bonuses?
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<blockquote data-quote="slobo777" data-source="post: 5991352" data-attributes="member: 6694877"><p>Both the halfling damage boost and the wizard at wills are attempts at mechanical balance between player character build choices. The "balance" here is to make more character concepts choice neutral when it comes to combat effectiveness. </p><p></p><p>In the case of the Wizard, I am not convinced the attempt works as intended.</p><p></p><p>Both can be justified with suitable fluff. For instance, 3E managed to grant a +1 to hit and +1 to AC for all Small creatures due to relative accuracy of blows and difficulty to hit them. A scale up of weapon damage dice is <em>effectively</em> the same thing, with less focus on it being difficult to hit them (they have to get closer to hit you anyway!), and has the added advantage that it can be pushed simply onto a range of weapons that the fiction supports nicely - i.e. stuff you could realistically imagine a Halfling weilding.</p></blockquote><p></p>
[QUOTE="slobo777, post: 5991352, member: 6694877"] Both the halfling damage boost and the wizard at wills are attempts at mechanical balance between player character build choices. The "balance" here is to make more character concepts choice neutral when it comes to combat effectiveness. In the case of the Wizard, I am not convinced the attempt works as intended. Both can be justified with suitable fluff. For instance, 3E managed to grant a +1 to hit and +1 to AC for all Small creatures due to relative accuracy of blows and difficulty to hit them. A scale up of weapon damage dice is [I]effectively[/I] the same thing, with less focus on it being difficult to hit them (they have to get closer to hit you anyway!), and has the added advantage that it can be pushed simply onto a range of weapons that the fiction supports nicely - i.e. stuff you could realistically imagine a Halfling weilding. [/QUOTE]
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Why do Halflings get damage bonuses?
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