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Why do Halflings get damage bonuses?
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<blockquote data-quote="slobo777" data-source="post: 5993261" data-attributes="member: 6694877"><p>The two words do have a subtle distinction. You can have dragons that have a self-consistent "verisimilitude" that varies widely from game to game (or book to book), but there are very few attempts at "realism" regarding dragons.</p><p></p><p>The Halfling ability here that appears in the story (i.e.applies to "realism" or "verisimilitude") is the ability to be <em>dangerous</em> to other characters in melee when wielding a dagger or shortsword. This would be true irrespective of the dice hike. </p><p></p><p>The dice hike is basically saying "a halfling with a swortsword is just as dangerous an enemy as a human with a longsword". It doesn't say, or need to say, anything else.</p><p></p><p>If you <em>want</em> to shut down all possible backgrounds or fluff that would support that, because it offends your sense of reality for the game system, then no amount of presenting them or arguing them is going to change your mind. </p><p></p><p>In that case, your best bet for a harmonious game is to exclude the race from games you play, or get agreement around the table that the dice hike doesn't apply. That's because IMO in this part you are looking at one of the more "complete" parts of the game design, which has more consensus, and probably is not worth an official "module" from WotC to cater to you. </p><p></p><p>Of course, I am just extrapolating from other forum comments here, so would be fine with being proved wrong . . . there are other things I don't care about in 5E, but the gamist damage dice fixes for non-human with weapons is not one of them.</p></blockquote><p></p>
[QUOTE="slobo777, post: 5993261, member: 6694877"] The two words do have a subtle distinction. You can have dragons that have a self-consistent "verisimilitude" that varies widely from game to game (or book to book), but there are very few attempts at "realism" regarding dragons. The Halfling ability here that appears in the story (i.e.applies to "realism" or "verisimilitude") is the ability to be [I]dangerous[/I] to other characters in melee when wielding a dagger or shortsword. This would be true irrespective of the dice hike. The dice hike is basically saying "a halfling with a swortsword is just as dangerous an enemy as a human with a longsword". It doesn't say, or need to say, anything else. If you [I]want[/I] to shut down all possible backgrounds or fluff that would support that, because it offends your sense of reality for the game system, then no amount of presenting them or arguing them is going to change your mind. In that case, your best bet for a harmonious game is to exclude the race from games you play, or get agreement around the table that the dice hike doesn't apply. That's because IMO in this part you are looking at one of the more "complete" parts of the game design, which has more consensus, and probably is not worth an official "module" from WotC to cater to you. Of course, I am just extrapolating from other forum comments here, so would be fine with being proved wrong . . . there are other things I don't care about in 5E, but the gamist damage dice fixes for non-human with weapons is not one of them. [/QUOTE]
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Why do Halflings get damage bonuses?
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