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Why do Halflings get damage bonuses?
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<blockquote data-quote="ferratus" data-source="post: 5993471" data-attributes="member: 55966"><p>That's where it is going to stay as well, because a significant portion of the D&D audience will not be bothering with feats or specialities, and catering to them is a design goal of D&D Next. I doubt players such as Lanefan or thedungeondelver (if they play 5e) are going to bother with them, because it doesn't match their 1e playstyle. You can't use feats as a common rules assumption in 5e for that reason.</p><p></p><p>I'm not exactly sure if I'll bother with feats myself. Feats get in the way of quick character generation and leveling up during the middle of the session. They also seem to be all too often there to undo a needlessly limiting rule. For example, you need a feat to fight with two weapons... but why not just let people fight with two weapons, and not make twf a particularly overpowering fighting style?</p><p></p><p>I understand that feats are useful for making characters feel unique, but the other side should realize that people who don't use feats usually make their player characters feel special by simply allowing player characters to do what they want to do. No feats required.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5993471, member: 55966"] That's where it is going to stay as well, because a significant portion of the D&D audience will not be bothering with feats or specialities, and catering to them is a design goal of D&D Next. I doubt players such as Lanefan or thedungeondelver (if they play 5e) are going to bother with them, because it doesn't match their 1e playstyle. You can't use feats as a common rules assumption in 5e for that reason. I'm not exactly sure if I'll bother with feats myself. Feats get in the way of quick character generation and leveling up during the middle of the session. They also seem to be all too often there to undo a needlessly limiting rule. For example, you need a feat to fight with two weapons... but why not just let people fight with two weapons, and not make twf a particularly overpowering fighting style? I understand that feats are useful for making characters feel unique, but the other side should realize that people who don't use feats usually make their player characters feel special by simply allowing player characters to do what they want to do. No feats required. [/QUOTE]
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Why do Halflings get damage bonuses?
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