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Why do Halflings get damage bonuses?
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<blockquote data-quote="TrippyHippy" data-source="post: 5994106" data-attributes="member: 27252"><p>I don't have much faith that your account of history is an accurate one, let alone an unbiased one with regards to the aim of spuriously trying to assert an argument. Moreover, as stated before, none of this has much relevance to a fantasy race of Halflings. </p><p></p><p>And again, why would a wizard spend any time in his apprenticeship to specialise in weapon fighting, purely on racial grounds? You say that only adventuring Halflings would be trained, yet there is no rational means of selection of who would be an adventurer or not. </p><p></p><p>Again, your account of historical societies is spurious- conscripted peasants were not trained as a warrior caste. </p><p></p><p>Well considering both Tolkien's Hobbits and D&DNext Halflings are both explicitely stated as peaceful types who don't engage in warfare or conquest, and spend most of their time farming, eating, drinking mead and smoking weed - I think the implication of how they achieved 'peace' in their culture is pretty clear. It <em>wasn't</em> through a regime of martial training. </p><p> </p><p>No it's just a clue that 'dog-piling' as an internet forum trait is alive and well, no matter what the point of debate is. </p><p></p><p>I'm saying we don't need the power creep of including these martial bonuses in the first place, in the same way we don't need +1 bonuses to all Ability scores for Humans. Not only are these bonuses illogical in a cultural sense, but they don't actually enhance the sense of culture in these species in any case. They are a 'gamist' bonus - not a roleplaying one.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5994106, member: 27252"] I don't have much faith that your account of history is an accurate one, let alone an unbiased one with regards to the aim of spuriously trying to assert an argument. Moreover, as stated before, none of this has much relevance to a fantasy race of Halflings. And again, why would a wizard spend any time in his apprenticeship to specialise in weapon fighting, purely on racial grounds? You say that only adventuring Halflings would be trained, yet there is no rational means of selection of who would be an adventurer or not. Again, your account of historical societies is spurious- conscripted peasants were not trained as a warrior caste. Well considering both Tolkien's Hobbits and D&DNext Halflings are both explicitely stated as peaceful types who don't engage in warfare or conquest, and spend most of their time farming, eating, drinking mead and smoking weed - I think the implication of how they achieved 'peace' in their culture is pretty clear. It [I]wasn't[/I] through a regime of martial training. No it's just a clue that 'dog-piling' as an internet forum trait is alive and well, no matter what the point of debate is. I'm saying we don't need the power creep of including these martial bonuses in the first place, in the same way we don't need +1 bonuses to all Ability scores for Humans. Not only are these bonuses illogical in a cultural sense, but they don't actually enhance the sense of culture in these species in any case. They are a 'gamist' bonus - not a roleplaying one. [/QUOTE]
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Why do Halflings get damage bonuses?
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