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Why do Halflings get damage bonuses?
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<blockquote data-quote="TrippyHippy" data-source="post: 5994779" data-attributes="member: 27252"><p>Trying to discredit myself as a 'lone view' is an ad hominem, again, and this is not a 'fix' that is needed, for any problem that hasn't already been created by other arbitrary rules. </p><p></p><p>I am not suggesting that we should remove varying damage for weapons, just that the concept of racial training is an idiotic one. There isn't a problem to fix if you just accept that Halflings can indeed be Fighters, Rogues and Clerics as they wish. </p><p></p><p>Of course, you could then add a rule stating that Halflings can only wield small weapons; you could then add another rule that has an entire race arbitrarily trained in particular weapons to offset the 'issues' of the first rule. Why stop there? Or....you could just stop adding rules that ultimately lead to bizzare situations, and/or restrictions. It's no solution to keep digging holes. </p><p></p><p>If, on the other hand you just set rules for weapon use being based upon strength scores and removed all notion of racial limitations in weapon use, then the only restriction becomes aesthetics. In my view, a 16 Strength Halfling should be able to weild a longsword with effect - it's just they won't look all that normal. You don't have to create any more rules at all. </p><p></p><p></p><p>The rules <em>do not state </em>that only halfling adventurers get weapon training - they just say 'Racial Training' (applying to everybody in that race) - and how would anybody know which Halfling children would be singled out as future adventurers in order to segregate them for training? The background lists artisans and the like - how would these be obvious candidates for adventuring? Why arbitrarily train one segment of a population in 'racial weapon use? The argument you are using doesn't make sense. </p><p></p><p>Because the notion of a dwarven stereotype being good at stonework is a well established archetype of the fantasy genre, whereas the notion that Halflings can inflict more damage with a weapon than somebody twice their size is not. Having arbitrary rules for damage is not adding 'cultural flavour' either. </p><p></p><p>I don't accept that, and in any case I am not examining every single rule. I'm examining this one, which stinks. </p><p></p><p>I will say my peace, and I am not insulting anybody by standing my ground - whether they like it or not.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5994779, member: 27252"] Trying to discredit myself as a 'lone view' is an ad hominem, again, and this is not a 'fix' that is needed, for any problem that hasn't already been created by other arbitrary rules. I am not suggesting that we should remove varying damage for weapons, just that the concept of racial training is an idiotic one. There isn't a problem to fix if you just accept that Halflings can indeed be Fighters, Rogues and Clerics as they wish. Of course, you could then add a rule stating that Halflings can only wield small weapons; you could then add another rule that has an entire race arbitrarily trained in particular weapons to offset the 'issues' of the first rule. Why stop there? Or....you could just stop adding rules that ultimately lead to bizzare situations, and/or restrictions. It's no solution to keep digging holes. If, on the other hand you just set rules for weapon use being based upon strength scores and removed all notion of racial limitations in weapon use, then the only restriction becomes aesthetics. In my view, a 16 Strength Halfling should be able to weild a longsword with effect - it's just they won't look all that normal. You don't have to create any more rules at all. The rules [I]do not state [/I]that only halfling adventurers get weapon training - they just say 'Racial Training' (applying to everybody in that race) - and how would anybody know which Halfling children would be singled out as future adventurers in order to segregate them for training? The background lists artisans and the like - how would these be obvious candidates for adventuring? Why arbitrarily train one segment of a population in 'racial weapon use? The argument you are using doesn't make sense. Because the notion of a dwarven stereotype being good at stonework is a well established archetype of the fantasy genre, whereas the notion that Halflings can inflict more damage with a weapon than somebody twice their size is not. Having arbitrary rules for damage is not adding 'cultural flavour' either. I don't accept that, and in any case I am not examining every single rule. I'm examining this one, which stinks. I will say my peace, and I am not insulting anybody by standing my ground - whether they like it or not. [/QUOTE]
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Why do Halflings get damage bonuses?
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