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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="TiQuinn" data-source="post: 9595198" data-attributes="member: 4871"><p>If I had my guess, I think it's this:</p><p></p><p>1) The game feels more complex at higher levels, with more things for the players to do and remember, and more things for the DM to do and remember. More creatures with lair actions, legendary actions, legendary resistances, more complex spells, maybe more complex actions on the player's side (?).</p><p></p><p>2) There's no easy way to say - "We're going to start a high level game. Roll your characters and make them 15th level." The game almost assumes that there's an accrued knowledge and mastery to each level.</p><p></p><p>3) Perception that high level play is harder, there's less support, and the monsters aren't as well written. Some of this may be true, some of it may be just what people have heard, but it kind of has a self-fulfilling quality to it.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9595198, member: 4871"] If I had my guess, I think it's this: 1) The game feels more complex at higher levels, with more things for the players to do and remember, and more things for the DM to do and remember. More creatures with lair actions, legendary actions, legendary resistances, more complex spells, maybe more complex actions on the player's side (?). 2) There's no easy way to say - "We're going to start a high level game. Roll your characters and make them 15th level." The game almost assumes that there's an accrued knowledge and mastery to each level. 3) Perception that high level play is harder, there's less support, and the monsters aren't as well written. Some of this may be true, some of it may be just what people have heard, but it kind of has a self-fulfilling quality to it. [/QUOTE]
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Why Do Higher Levels Get Less Play?
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