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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="Xeviat" data-source="post: 9595585" data-attributes="member: 57494"><p>Personally, I think there are 2 core issues:</p><p></p><p>1) Theme and Support: there have been more books and adventures to fill out the local and regional play styles than the world and multiplanar play styles of high level play.</p><p></p><p>2) Progression: People like numbers going up and getting new abilities. Starting at low levels gives you time to get to know your character and their abilities. Starting at higher levels often feels more like a one shot, not the beginning of a long story.</p><p></p><p>4th Edition's DMG had a lot of info on making heroic tier (1-10) adventures (probably equivalent to 5E's 5-10), and the DMG2 had advice for paragon (11-20) tier (probably 11-16 in 5E). We never got a DMG3 for epic (21-30) adventure. It's been a really long time since the Epic Level Handbook in 3E.</p><p></p><p>More people would play high level if they 1) thought it was balanced (in fun, casters have more toys and thus more fun than non casters at high level) and 2) there were more high level adventures/source books to play or to inspire DMs to run high level adventures.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9595585, member: 57494"] Personally, I think there are 2 core issues: 1) Theme and Support: there have been more books and adventures to fill out the local and regional play styles than the world and multiplanar play styles of high level play. 2) Progression: People like numbers going up and getting new abilities. Starting at low levels gives you time to get to know your character and their abilities. Starting at higher levels often feels more like a one shot, not the beginning of a long story. 4th Edition's DMG had a lot of info on making heroic tier (1-10) adventures (probably equivalent to 5E's 5-10), and the DMG2 had advice for paragon (11-20) tier (probably 11-16 in 5E). We never got a DMG3 for epic (21-30) adventure. It's been a really long time since the Epic Level Handbook in 3E. More people would play high level if they 1) thought it was balanced (in fun, casters have more toys and thus more fun than non casters at high level) and 2) there were more high level adventures/source books to play or to inspire DMs to run high level adventures. [/QUOTE]
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Why Do Higher Levels Get Less Play?
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