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General Tabletop Discussion
*Dungeons & Dragons
Why Do Higher Levels Get Less Play?
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<blockquote data-quote="MerricB" data-source="post: 9595960" data-attributes="member: 3586"><p>People "just" aren't used to it. They find the levels they're happy running at. They have their campaigns end early. They don't have stories to tell that need higher levels.</p><p></p><p>Me? I saw the H1-4 AD&D Bloodstone Pass adventures as a teenager and took them as a goal.</p><p></p><p><em>Still</em> haven't run them! But I have run two 4E campaigns to level 30, am currently on my third 5E campaign that will reach level 20, and ran 3E to level 21. I also have a Mithral-selling Tier 4 adventure on the DMs Guild. (I am not all that happy with it, but it's reviewed moderately well).</p><p></p><p>Both 4E and 5E have proved pretty easy to run high-level content in. 3E was much more of a pain, mainly due to the involved maths and the really annoying iterative attacks. (With Power Attack, as well. Our last campaign of 3.5E was spreadsheet-asssisted; high level got very unwieldy).</p><p></p><p>But I'm also someone lucky in having a group that enjoys playing at high level, and less with making my life hell! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My final 4E campaign used Return to the Temple of Elemental Evil, upscaled to an Epic Tier campaign. The party got to almost the final encounter and found the Deck of Many Things. One PC drew the Void, another drew the Donjon. Next session, the party took a break from defeating Tharizdun to find their companions - the Donjon turned out to be in the Vault of the Drow, so they went all the way down there to rescue him, and from there to the Demonweb Pits where the soul of the other was imprisoned, and Lolth, once they explained the situation, was more thean happy to NOT let THarizdun destroy the universe.</p><p></p><p>I've run high-level stuff from published adventures and high-level stuff from my own imagination. Both work or fail, deponding. I ran Vecna: Eve of Ruin to level 20, and thes was not an adventure I liked, but the party still reached level 20 and defeeated Vecna. The ending wasn't as good as I'd like. OTOH, I <em>really</em> liked the penultimate chapter, which had a bit more of the free-wheeling epicness I enjoy.</p><p></p><p>I challenged my 5E level 16 party with ten CR 7s last month. It was very close to a TPK. The official encounter guidelines mean little compared to the DM's personal understanding of the system and their group.</p><p></p><p>People who can only play D&D for 3-6 months before they start a new campaign? Awesome! D&D isn't just one thing.</p><p></p><p>But I love my level 1-20 campaigns. I do stop at level 20, though. About that time, my mind starts thinking "What's the next campaign I could run?" I think that other DMs and players just start thinking that earlier!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 9595960, member: 3586"] People "just" aren't used to it. They find the levels they're happy running at. They have their campaigns end early. They don't have stories to tell that need higher levels. Me? I saw the H1-4 AD&D Bloodstone Pass adventures as a teenager and took them as a goal. [I]Still[/I] haven't run them! But I have run two 4E campaigns to level 30, am currently on my third 5E campaign that will reach level 20, and ran 3E to level 21. I also have a Mithral-selling Tier 4 adventure on the DMs Guild. (I am not all that happy with it, but it's reviewed moderately well). Both 4E and 5E have proved pretty easy to run high-level content in. 3E was much more of a pain, mainly due to the involved maths and the really annoying iterative attacks. (With Power Attack, as well. Our last campaign of 3.5E was spreadsheet-asssisted; high level got very unwieldy). But I'm also someone lucky in having a group that enjoys playing at high level, and less with making my life hell! :) My final 4E campaign used Return to the Temple of Elemental Evil, upscaled to an Epic Tier campaign. The party got to almost the final encounter and found the Deck of Many Things. One PC drew the Void, another drew the Donjon. Next session, the party took a break from defeating Tharizdun to find their companions - the Donjon turned out to be in the Vault of the Drow, so they went all the way down there to rescue him, and from there to the Demonweb Pits where the soul of the other was imprisoned, and Lolth, once they explained the situation, was more thean happy to NOT let THarizdun destroy the universe. I've run high-level stuff from published adventures and high-level stuff from my own imagination. Both work or fail, deponding. I ran Vecna: Eve of Ruin to level 20, and thes was not an adventure I liked, but the party still reached level 20 and defeeated Vecna. The ending wasn't as good as I'd like. OTOH, I [I]really[/I] liked the penultimate chapter, which had a bit more of the free-wheeling epicness I enjoy. I challenged my 5E level 16 party with ten CR 7s last month. It was very close to a TPK. The official encounter guidelines mean little compared to the DM's personal understanding of the system and their group. People who can only play D&D for 3-6 months before they start a new campaign? Awesome! D&D isn't just one thing. But I love my level 1-20 campaigns. I do stop at level 20, though. About that time, my mind starts thinking "What's the next campaign I could run?" I think that other DMs and players just start thinking that earlier! Cheers! [/QUOTE]
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