Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Do Higher Levels Get Less Play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 9596190" data-attributes="member: 6677017"><p>I think the simple fact that people tend to start at low level has more impact on the overall dynamic than it is given.</p><p></p><p>If "choose the starting level" was given prominence in all DM guidance about starting new campaigns, and a reasonable number of official campaigns started above 9th level, high level play would become less rare.</p><p></p><p>As it is, while both versions of the DMG mention the possibility of starting at higher level, it isn't given any prominence, and therefore falls into the category of all the other rules people don't know about because they haven't read te DMG.</p><p></p><p>It should also be more prominently player facing. "Ask your DM what level the campaign will start at" should be part of the step by step character creation rules. Technically it is in both versions, but it isn't prominent and focuses more on the fact that the DM might tell you to make a higher level character that on player initiative to get this number.</p><p></p><p>In my group, it is pretty standard to start at varying levels, and when we are gathered to discuss the campaign a player always asks what level we will start at.</p><p></p><p>Usually we start at 1st-5th level if we intend a campaign to go long. Starting above that is generally done for one-shots or what I call "theme adventures" (where everyone makes a character based on a particular theme, and there is a single adventure intended to be completed in 15 sessions or less).</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9596190, member: 6677017"] I think the simple fact that people tend to start at low level has more impact on the overall dynamic than it is given. If "choose the starting level" was given prominence in all DM guidance about starting new campaigns, and a reasonable number of official campaigns started above 9th level, high level play would become less rare. As it is, while both versions of the DMG mention the possibility of starting at higher level, it isn't given any prominence, and therefore falls into the category of all the other rules people don't know about because they haven't read te DMG. It should also be more prominently player facing. "Ask your DM what level the campaign will start at" should be part of the step by step character creation rules. Technically it is in both versions, but it isn't prominent and focuses more on the fact that the DM might tell you to make a higher level character that on player initiative to get this number. In my group, it is pretty standard to start at varying levels, and when we are gathered to discuss the campaign a player always asks what level we will start at. Usually we start at 1st-5th level if we intend a campaign to go long. Starting above that is generally done for one-shots or what I call "theme adventures" (where everyone makes a character based on a particular theme, and there is a single adventure intended to be completed in 15 sessions or less). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Do Higher Levels Get Less Play?
Top