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General Tabletop Discussion
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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="Clint_L" data-source="post: 9596240" data-attributes="member: 7035894"><p>Been thinking on this more, and I think the root of the problem may be narrative rather than mechanical.</p><p></p><p>Epic tier stories are novelties.</p><p></p><p>They are good end points. But if you’re saving the universe every week then…well, it’s just another Tuesday. The journey is the fun part, and the stakes that really drive stories, and RPGs, are personal.</p><p></p><p>Think of all your best times at the table. How many of them came from the silly, intense, sad, and otherwise emotionally engaging play between players and characters and their shared story, rather than from saving the world, or whatever? I’m betting almost all of them.</p><p></p><p>Don’t get me wrong, I love an epic battle. But part of being epic is being rare. Otherwise, it’s just another battle but with bigger numbers. I think epic tier play is rare because, with how D&D is designed, it’s more work to get the same experience.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9596240, member: 7035894"] Been thinking on this more, and I think the root of the problem may be narrative rather than mechanical. Epic tier stories are novelties. They are good end points. But if you’re saving the universe every week then…well, it’s just another Tuesday. The journey is the fun part, and the stakes that really drive stories, and RPGs, are personal. Think of all your best times at the table. How many of them came from the silly, intense, sad, and otherwise emotionally engaging play between players and characters and their shared story, rather than from saving the world, or whatever? I’m betting almost all of them. Don’t get me wrong, I love an epic battle. But part of being epic is being rare. Otherwise, it’s just another battle but with bigger numbers. I think epic tier play is rare because, with how D&D is designed, it’s more work to get the same experience. [/QUOTE]
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Why Do Higher Levels Get Less Play?
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