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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="Maxperson" data-source="post: 9596671" data-attributes="member: 23751"><p>If they aren't teaching new DMs how to effectively run a game from 1-20 in the DMG, then WotC has failed new DMs. It's a good thing to publish a later book that expands that teaching and provides more tools for the DMs and players, but such a book shouldn't be where DMs start learning how to run high level games.</p><p></p><p>In 3e bonus type conflicts started at low levels and was something super important to be aware of by 7th level. There were a lot of buff spells and magic items. Item slot conflicts didn't start happening generally until mid level, but sometimes happened earlier.</p><p></p><p>I'm not sure what you are trying to say here. Are you saying that the DR thing was bad, or good? </p><p></p><p>In my experience DR was just fine, because with feats melee types were doing enough damage that losing 5-15 points sometimes wasn't much of an issue.</p><p></p><p>Same. Not sure if you are saying it's bad or good.</p><p></p><p>Those last two started happening at around 5th level in 3e, and were fairly common by 7th. By high levels those things were often trivialized by feats, items and spells.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9596671, member: 23751"] If they aren't teaching new DMs how to effectively run a game from 1-20 in the DMG, then WotC has failed new DMs. It's a good thing to publish a later book that expands that teaching and provides more tools for the DMs and players, but such a book shouldn't be where DMs start learning how to run high level games. In 3e bonus type conflicts started at low levels and was something super important to be aware of by 7th level. There were a lot of buff spells and magic items. Item slot conflicts didn't start happening generally until mid level, but sometimes happened earlier. I'm not sure what you are trying to say here. Are you saying that the DR thing was bad, or good? In my experience DR was just fine, because with feats melee types were doing enough damage that losing 5-15 points sometimes wasn't much of an issue. Same. Not sure if you are saying it's bad or good. Those last two started happening at around 5th level in 3e, and were fairly common by 7th. By high levels those things were often trivialized by feats, items and spells. [/QUOTE]
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Why Do Higher Levels Get Less Play?
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