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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="GrimCo" data-source="post: 9596838" data-attributes="member: 7044462"><p>High level play requires decent amount of system mastery on both DM and player side. On the player side, people need to know what their characters are capable and what tools are at their disposal, otherwise, turns can take forever. Classes in 5e generally have more stuff they can do compared to their equivalents in 3x or prior (4e is special case). </p><p></p><p>On the DM side, encounter design. You need to know how good your party is. If you have party of optimized characters who have great synergy of abilities, they can punch above their level. If you have sub optimal party, you need to adjust for that. </p><p></p><p>When it comes to monsters, there are almost no options for high CR regular humanoids since 5e uses different rules for PC creation and monster creation. In 3.x, wanna buff that Orc chieftain? Slap him a template and few class levels. High CR monsters are mostly outsiders and dragons (per MM). Other option is swarming them with lower cr stuff, but then it's fine tuning how many to be challenge and not boring grind fest. </p><p></p><p>Also, it's about stories you like to tell and theme and vibe of adventure you are going for.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9596838, member: 7044462"] High level play requires decent amount of system mastery on both DM and player side. On the player side, people need to know what their characters are capable and what tools are at their disposal, otherwise, turns can take forever. Classes in 5e generally have more stuff they can do compared to their equivalents in 3x or prior (4e is special case). On the DM side, encounter design. You need to know how good your party is. If you have party of optimized characters who have great synergy of abilities, they can punch above their level. If you have sub optimal party, you need to adjust for that. When it comes to monsters, there are almost no options for high CR regular humanoids since 5e uses different rules for PC creation and monster creation. In 3.x, wanna buff that Orc chieftain? Slap him a template and few class levels. High CR monsters are mostly outsiders and dragons (per MM). Other option is swarming them with lower cr stuff, but then it's fine tuning how many to be challenge and not boring grind fest. Also, it's about stories you like to tell and theme and vibe of adventure you are going for. [/QUOTE]
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Why Do Higher Levels Get Less Play?
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