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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="DEFCON 1" data-source="post: 9596906" data-attributes="member: 7006"><p>To me there's one answer that seems to make the most sense: more people actually care about the stories their PCs experience, not the game mechanics.</p><p></p><p>All the stories a player can experience can be told at any level of character. You want to experience an outer planar adventure like descending into Avernus? You don't need to wait until you reach 16th level to journey to the Outer Planes... you can do that right away in an adventure book for characters 1-13. Which then brings up the question of why does one <em>need</em> to play a high-level game?</p><p></p><p>Seems to me... the only real thing you get from high levels that you don't get at low levels are all the game mechanics that are given out at high levels. That's pretty much it. All the narrative about your PC can occur whenever you and the DM want. So unless you truly want to play high level play for the "board game" part of D&D that uses those different game mechanics... everyone else just doesn't feel the need.</p><p></p><p>There's nothing one gains by playing high level other than using some game mechanics you've never used before. But anything having to do with a character's personality? Their history? The journeys and quests they go on? Their stories? Can be done at any level. So if you start at the beginning of a hero's journey (usually level 1 or 3)... you just keep going until the story is done. And there's no ending level requirement for that.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9596906, member: 7006"] To me there's one answer that seems to make the most sense: more people actually care about the stories their PCs experience, not the game mechanics. All the stories a player can experience can be told at any level of character. You want to experience an outer planar adventure like descending into Avernus? You don't need to wait until you reach 16th level to journey to the Outer Planes... you can do that right away in an adventure book for characters 1-13. Which then brings up the question of why does one [I]need[/I] to play a high-level game? Seems to me... the only real thing you get from high levels that you don't get at low levels are all the game mechanics that are given out at high levels. That's pretty much it. All the narrative about your PC can occur whenever you and the DM want. So unless you truly want to play high level play for the "board game" part of D&D that uses those different game mechanics... everyone else just doesn't feel the need. There's nothing one gains by playing high level other than using some game mechanics you've never used before. But anything having to do with a character's personality? Their history? The journeys and quests they go on? Their stories? Can be done at any level. So if you start at the beginning of a hero's journey (usually level 1 or 3)... you just keep going until the story is done. And there's no ending level requirement for that. [/QUOTE]
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