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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="Upper_Krust" data-source="post: 9597482" data-attributes="member: 326"><p>Not sure what your point is here? Am I expected to write a short story involving an Epic Tier character's personal trauma to explain examples of what players might want to do get up to at 20th level that they cannot at 12th?</p><p></p><p>I don't think there are Emotions you can have at 20th level that you cannot have at 12th level. Which means the difference between the two is going to be in terms of spectacle and (collateral) stakes.</p><p></p><p></p><p></p><p>Yes I got the gist of your argument from one of your earlier posts...</p><p></p><p></p><p></p><p>...but, my counter point is, the size of the threat is not inversely proportional to the narrative stakes. It can be sure, I agree lots of blockbuster movies are yawn and probably push spectacle over; or at the expense of, story.</p><p></p><p>But the thing is, lots of movies that are not blockbusters are also yawn.</p><p></p><p>Scale doesn't need to be a hindrance to story.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9597482, member: 326"] Not sure what your point is here? Am I expected to write a short story involving an Epic Tier character's personal trauma to explain examples of what players might want to do get up to at 20th level that they cannot at 12th? I don't think there are Emotions you can have at 20th level that you cannot have at 12th level. Which means the difference between the two is going to be in terms of spectacle and (collateral) stakes. Yes I got the gist of your argument from one of your earlier posts... ...but, my counter point is, the size of the threat is not inversely proportional to the narrative stakes. It can be sure, I agree lots of blockbuster movies are yawn and probably push spectacle over; or at the expense of, story. But the thing is, lots of movies that are not blockbusters are also yawn. Scale doesn't need to be a hindrance to story. [/QUOTE]
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