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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="bloodtide" data-source="post: 9598879" data-attributes="member: 6684958"><p>I run a lot of high level games too, and have no problems with good players.</p><p></p><p>Though I run a hard fun ultra high magic game world even at 1st level too.</p><p></p><p></p><p>I find this to be so true.</p><p></p><p>A recent 5E D&D game had the group of 2nd level characters track the goblin bandits to a small island out in a lake. As the characters were all typical 5E 'all combat' types, the game came to a halt as the players could not figure out anyway to get out to the island. Nothing on their character sheets had anything like 'travel to an island'. And they did not really want to "think" too much: they just wanted a fun casual all combat game.</p><p></p><p>This is an example of a very simple problem, with several very easy and simple solutions. But ones beyond what players were willing or able to do.</p><p></p><p>And this is just a low level problem. As the levels go up the problems get much harder.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9598879, member: 6684958"] I run a lot of high level games too, and have no problems with good players. Though I run a hard fun ultra high magic game world even at 1st level too. I find this to be so true. A recent 5E D&D game had the group of 2nd level characters track the goblin bandits to a small island out in a lake. As the characters were all typical 5E 'all combat' types, the game came to a halt as the players could not figure out anyway to get out to the island. Nothing on their character sheets had anything like 'travel to an island'. And they did not really want to "think" too much: they just wanted a fun casual all combat game. This is an example of a very simple problem, with several very easy and simple solutions. But ones beyond what players were willing or able to do. And this is just a low level problem. As the levels go up the problems get much harder. [/QUOTE]
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Why Do Higher Levels Get Less Play?
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