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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="tetrasodium" data-source="post: 9600485" data-attributes="member: 93670"><p>We were not discussing the ability to run "a" high level campaign. This came up because of how 5e simplifies and streamlines away so many of the subsystems that support the GM in running broader styles of campaign other than low agency one shot string style.. that takes more than "A" high level campaign</p><p></p><p>As others have pointed out, successful high level play really depends on a solid trek across the lower levels being able to grow a solid foundation for the high level stretch of that campaign. That's a big problem for 5e because the mechanical support for that trek to cover much beyond a pair of rocket boots on rails to off the scale power when previously the GM & players could spend more time working on a wider foundation across those levels. I can't help but notice that you couldn't bother to specify any of those tools you claim to support high level campaigns like was done earlier when showing the way removal of various subsystems strips tools away from supporting the GM in running high level play with specific examples.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9600485, member: 93670"] We were not discussing the ability to run "a" high level campaign. This came up because of how 5e simplifies and streamlines away so many of the subsystems that support the GM in running broader styles of campaign other than low agency one shot string style.. that takes more than "A" high level campaign As others have pointed out, successful high level play really depends on a solid trek across the lower levels being able to grow a solid foundation for the high level stretch of that campaign. That's a big problem for 5e because the mechanical support for that trek to cover much beyond a pair of rocket boots on rails to off the scale power when previously the GM & players could spend more time working on a wider foundation across those levels. I can't help but notice that you couldn't bother to specify any of those tools you claim to support high level campaigns like was done earlier when showing the way removal of various subsystems strips tools away from supporting the GM in running high level play with specific examples. [/QUOTE]
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Why Do Higher Levels Get Less Play?
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