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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="Minigiant" data-source="post: 9601626" data-attributes="member: 63508"><p>The point is they weren't a focus on the design.</p><p></p><p>Look at the 4 elements Monk.</p><p></p><p>It was a clear attempt to copy the hype of ATLA to pull in younger fans.</p><p>But it was <strong>soooo bad</strong> it wasn't a serious attempt.</p><p></p><p>And that's the point</p><p></p><ol> <li data-xf-list-type="ol">2014 Ranger </li> <li data-xf-list-type="ol">2014 Monk</li> <li data-xf-list-type="ol">2014 Sorcerer</li> <li data-xf-list-type="ol">2014 Druid</li> <li data-xf-list-type="ol">2014 Barbarian</li> <li data-xf-list-type="ol">2014 Fighter</li> <li data-xf-list-type="ol">2014 Dwarf</li> <li data-xf-list-type="ol">Basic post level 12 design</li> <li data-xf-list-type="ol">Pages of Plane lore in the DMG</li> <li data-xf-list-type="ol">Unbalanced high level spells</li> <li data-xf-list-type="ol">Unbalanced variant rules</li> <li data-xf-list-type="ol">Sack of HP monsters</li> <li data-xf-list-type="ol">Low offense monsters</li> </ol><p>That was all for 3e, 2e, and 1e fans. The same fans who mostly don't run high levels because their preferred game didn't run it and focus on low level play.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9601626, member: 63508"] The point is they weren't a focus on the design. Look at the 4 elements Monk. It was a clear attempt to copy the hype of ATLA to pull in younger fans. But it was [B]soooo bad[/B] it wasn't a serious attempt. And that's the point [LIST=1] [*]2014 Ranger [*]2014 Monk [*]2014 Sorcerer [*]2014 Druid [*]2014 Barbarian [*]2014 Fighter [*]2014 Dwarf [*]Basic post level 12 design [*]Pages of Plane lore in the DMG [*]Unbalanced high level spells [*]Unbalanced variant rules [*]Sack of HP monsters [*]Low offense monsters [/LIST] That was all for 3e, 2e, and 1e fans. The same fans who mostly don't run high levels because their preferred game didn't run it and focus on low level play. [/QUOTE]
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