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General Tabletop Discussion
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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="Minigiant" data-source="post: 9601654" data-attributes="member: 63508"><p>The issue is that D&D wasn't designed for you to update you character sheet 20 times </p><p></p><p>You can go from level 1 to level 20 easily if you levelled up every 2-3 sessions.</p><p></p><p>Again the problem is D&D was always built on vibes and looks so the process of levelling and learning your PC was always a process except if you played the easiest Pre3e fighters.</p><p></p><ul> <li data-xf-list-type="ul">High level spells are too complex</li> <li data-xf-list-type="ul">Hevel level casters have too many spell slots to manage</li> <li data-xf-list-type="ul">High level casters have to many spell levels to manage</li> <li data-xf-list-type="ul">High level martials either are too complex OR so simple groups make them complex</li> <li data-xf-list-type="ul">Traditional D&D has too many items to manage</li> <li data-xf-list-type="ul">The scope of play grows drastically with few guardrails at high levels</li> <li data-xf-list-type="ul">The skill system is always an afterthought and breaks down at high levels</li> </ul><p>So once a group finishes a major arc, instead of grinding through the process, they start over with new ideas.</p><p></p><p>If D&D characters were like superheroes where you only get 1-4 superpowers and your stats grow fast on a easy to gauge track then you could go from fighting the local gang to the crime boss to the boss's benefactor to the head BBEG.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9601654, member: 63508"] The issue is that D&D wasn't designed for you to update you character sheet 20 times You can go from level 1 to level 20 easily if you levelled up every 2-3 sessions. Again the problem is D&D was always built on vibes and looks so the process of levelling and learning your PC was always a process except if you played the easiest Pre3e fighters. [LIST] [*]High level spells are too complex [*]Hevel level casters have too many spell slots to manage [*]High level casters have to many spell levels to manage [*]High level martials either are too complex OR so simple groups make them complex [*]Traditional D&D has too many items to manage [*]The scope of play grows drastically with few guardrails at high levels [*]The skill system is always an afterthought and breaks down at high levels [/LIST] So once a group finishes a major arc, instead of grinding through the process, they start over with new ideas. If D&D characters were like superheroes where you only get 1-4 superpowers and your stats grow fast on a easy to gauge track then you could go from fighting the local gang to the crime boss to the boss's benefactor to the head BBEG. [/QUOTE]
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