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General Tabletop Discussion
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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="Retros_x" data-source="post: 9601659" data-attributes="member: 7033171"><p>These are fair critique points of high level play but I've never seen a campaign stop in high level because of that. Usually the grow happens so slow that most players and DMs if they have a bit experience under their belt have no problem to manage spells and abilities. It was at least in my experience always table-issues or the desire to start with fresh characters because campaigns are just too long.</p><p></p><p> But when you would level up fast like you suggest its too fast. Like if you would go from ratcatcher to semigod in 40 sessions - for many that is too fast paced. </p><p></p><p>I think its the game promise (epic detailed hero journey from zero to hero) mismatches with table reality. And its quite rare that a table is willing to sacrifice some of the promise and start already in third or fourth tier of play. </p><p></p><p></p><p></p><p>I don't know if you heard about legends in the mist, the new narrative focused TTRPG by the city of mist creators. It sounds a bit like what you describe here. Maybe this will be a system that will be better able to make this hero journey playable.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9601659, member: 7033171"] These are fair critique points of high level play but I've never seen a campaign stop in high level because of that. Usually the grow happens so slow that most players and DMs if they have a bit experience under their belt have no problem to manage spells and abilities. It was at least in my experience always table-issues or the desire to start with fresh characters because campaigns are just too long. But when you would level up fast like you suggest its too fast. Like if you would go from ratcatcher to semigod in 40 sessions - for many that is too fast paced. I think its the game promise (epic detailed hero journey from zero to hero) mismatches with table reality. And its quite rare that a table is willing to sacrifice some of the promise and start already in third or fourth tier of play. I don't know if you heard about legends in the mist, the new narrative focused TTRPG by the city of mist creators. It sounds a bit like what you describe here. Maybe this will be a system that will be better able to make this hero journey playable. [/QUOTE]
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Why Do Higher Levels Get Less Play?
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