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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="tetrasodium" data-source="post: 9602529" data-attributes="member: 93670"><p>That sounds more like the result of bad information or well meaning but misunderstood logic. I think that the responsible & functional version of that is to change "flood" to "appropriately award based on party composition & differing levels of CharOp in order to adjust the individual PCs as needed to keep everyone feeling effective in their own ways" That can be in the form of growing narrow & specialized relative power or growing broad widening versatility across underserved niches.</p><p></p><p>It was said before & is worth repeating.... Magic items can/(should) come & go or be consumed, the same cannot usually be said of permanent abilities granted to the PCs themselves & magic items that automagically recharge as long as the player doesn't do something no informed player would ever knowingly do with the thing on their character sheet</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9602529, member: 93670"] That sounds more like the result of bad information or well meaning but misunderstood logic. I think that the responsible & functional version of that is to change "flood" to "appropriately award based on party composition & differing levels of CharOp in order to adjust the individual PCs as needed to keep everyone feeling effective in their own ways" That can be in the form of growing narrow & specialized relative power or growing broad widening versatility across underserved niches. It was said before & is worth repeating.... Magic items can/(should) come & go or be consumed, the same cannot usually be said of permanent abilities granted to the PCs themselves & magic items that automagically recharge as long as the player doesn't do something no informed player would ever knowingly do with the thing on their character sheet [/QUOTE]
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Why Do Higher Levels Get Less Play?
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