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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="tetrasodium" data-source="post: 9602902" data-attributes="member: 93670"><p>The hulk comic book character is written for a different medium that builds the character covering a different scope of "story" than d&d. Some of those differences are things that are mostly/totally off the table when it comes to having a meaningful impact (IE the green guy/banner disagreement over how to act) covers a lot of ground that or just totally mundane for a PC until they are stupid broken (or hulk in hulk level strength in a world where "adventurer" level combat capability is extremely unusual despite multiple heroes and villains approaching/matching him at times.</p><p></p><p>The part of the hulk that still matters in d&d is his ability to lift/pull/carry stupid amounts &we have past examples of how proper system level mechanical support can be leveraged for character level distinction through PC abilities. One of the better examples is the <a href="https://www.d20srd.org/srd/carryingCapacity.htm" target="_blank">3.5 light/moderate/heavy load</a>. Those three are relevant in play by giving some small but meaningful bonuses at light mostly not much or minor restrictions at moderate and severe penalties at heavy load... Light load was possible but difficult if a PC wanted to carry more than the bare minimum needed to fight, moderate load allowed more supporting gear like food rope tent some consumables etc & critically some treasure & critically some of those things for lower strength party members, heavy load allowed you to carry it all in excess but came at the cost of some pretty significant penalties that intentionally hurt in the event of combat or environmental Hazards. With that covered in a nutshell the 3.5 barbarian was able to leverage their high strength in ways that weren't often possible for other high strength PCs because unarmored defense allowed good defense within the encumbrance of the heavy armor normally worn by every other high strength PCs.... 5e broke the mechanical hooks that made the distinction possible or relevant at every point possible though so you have a barbarian who carries less and has double capacity while other high/low strength PCs never feel pushed to carry less of make hard choices in what to carry because they can all carry far more than they need to even when taking the role of packrat. But it doesn't really matter to the point that the sheet doesn't even support tracking it.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9602902, member: 93670"] The hulk comic book character is written for a different medium that builds the character covering a different scope of "story" than d&d. Some of those differences are things that are mostly/totally off the table when it comes to having a meaningful impact (IE the green guy/banner disagreement over how to act) covers a lot of ground that or just totally mundane for a PC until they are stupid broken (or hulk in hulk level strength in a world where "adventurer" level combat capability is extremely unusual despite multiple heroes and villains approaching/matching him at times. The part of the hulk that still matters in d&d is his ability to lift/pull/carry stupid amounts &we have past examples of how proper system level mechanical support can be leveraged for character level distinction through PC abilities. One of the better examples is the [URL='https://www.d20srd.org/srd/carryingCapacity.htm']3.5 light/moderate/heavy load[/URL]. Those three are relevant in play by giving some small but meaningful bonuses at light mostly not much or minor restrictions at moderate and severe penalties at heavy load... Light load was possible but difficult if a PC wanted to carry more than the bare minimum needed to fight, moderate load allowed more supporting gear like food rope tent some consumables etc & critically some treasure & critically some of those things for lower strength party members, heavy load allowed you to carry it all in excess but came at the cost of some pretty significant penalties that intentionally hurt in the event of combat or environmental Hazards. With that covered in a nutshell the 3.5 barbarian was able to leverage their high strength in ways that weren't often possible for other high strength PCs because unarmored defense allowed good defense within the encumbrance of the heavy armor normally worn by every other high strength PCs.... 5e broke the mechanical hooks that made the distinction possible or relevant at every point possible though so you have a barbarian who carries less and has double capacity while other high/low strength PCs never feel pushed to carry less of make hard choices in what to carry because they can all carry far more than they need to even when taking the role of packrat. But it doesn't really matter to the point that the sheet doesn't even support tracking it. [/QUOTE]
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