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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="DinoInDisguise" data-source="post: 9603186" data-attributes="member: 7045806"><p>Short explanation, if D&D is monopoly than Pit Fiends are only at one CR.</p><p></p><p>That's an odd way to think of it. But this comes back to how you view the game and the DM's power to change that game. If you view it from a perspective similar to a board game, the DM is merely a player. A player should have to follow the rules. The statblocks are the printed rules.</p><p></p><p>It's not hard to see that logic. DMs and their broad latitude to influence the game has few analogues in other games and hobbies. In monopoly, all games play more or less the same. The banker has no power to alter prices, for example. In D&D, the DM can have an outsized impact on the rules. Two games, both using 5e, can play wildly different. </p><p></p><p>For humanoids it's different, and it's different because they adhere to the player creation rules in this case. You can build, within the rules, a orc that is level 20. As long as it's numbers line up with the player character creation rules in the PHB, you are still abiding by the rules. You are still playing the same game.</p><p></p><p>This is all a different perspective on the game. I, personally, value a good DM far more than I value my preferred system. I believe more than 90% of the issues people express with any system are actually symptoms of poor or incompatible DMs. But there are people on these forums that view it very differently, that the DM has no power outside the rules and that the system should play the same in all instances of that system's use, regardless of DM. In the latter instance, you likely find that Pit Fiends have only one CR.</p><p></p><p>But that's just my thoery on it.</p></blockquote><p></p>
[QUOTE="DinoInDisguise, post: 9603186, member: 7045806"] Short explanation, if D&D is monopoly than Pit Fiends are only at one CR. That's an odd way to think of it. But this comes back to how you view the game and the DM's power to change that game. If you view it from a perspective similar to a board game, the DM is merely a player. A player should have to follow the rules. The statblocks are the printed rules. It's not hard to see that logic. DMs and their broad latitude to influence the game has few analogues in other games and hobbies. In monopoly, all games play more or less the same. The banker has no power to alter prices, for example. In D&D, the DM can have an outsized impact on the rules. Two games, both using 5e, can play wildly different. For humanoids it's different, and it's different because they adhere to the player creation rules in this case. You can build, within the rules, a orc that is level 20. As long as it's numbers line up with the player character creation rules in the PHB, you are still abiding by the rules. You are still playing the same game. This is all a different perspective on the game. I, personally, value a good DM far more than I value my preferred system. I believe more than 90% of the issues people express with any system are actually symptoms of poor or incompatible DMs. But there are people on these forums that view it very differently, that the DM has no power outside the rules and that the system should play the same in all instances of that system's use, regardless of DM. In the latter instance, you likely find that Pit Fiends have only one CR. But that's just my thoery on it. [/QUOTE]
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