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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="AlViking" data-source="post: 9604507" data-attributes="member: 6906980"><p>To me that's a good reason to throw a small army of monsters that used to be a major threat at the group now and then. Potentially simply present the situation and narrate as a group how you would approach it although that's highly player dependent. Not something to do on a regular basis but it's good to mix things up now and then. I also do scenarios where they're the avengers coming in to protect New Kroy City where they started out long ago, a lot of high level play is raised stakes and description. Which is why as I mentioned earlier I think it's a mistake to have scenarios where the characters face an avatar of Tiamat at level 10.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9604507, member: 6906980"] To me that's a good reason to throw a small army of monsters that used to be a major threat at the group now and then. Potentially simply present the situation and narrate as a group how you would approach it although that's highly player dependent. Not something to do on a regular basis but it's good to mix things up now and then. I also do scenarios where they're the avengers coming in to protect New Kroy City where they started out long ago, a lot of high level play is raised stakes and description. Which is why as I mentioned earlier I think it's a mistake to have scenarios where the characters face an avatar of Tiamat at level 10. [/QUOTE]
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Why Do Higher Levels Get Less Play?
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