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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="tetrasodium" data-source="post: 9604657" data-attributes="member: 93670"><p>I agree with everything [USER=1405]@Belen[/USER] wrote in 462 especially the last 2 lines about the setting.</p><p></p><p>Taking this a step further and showing how extreme that lack of definition grows to become once you start defining things differently I'll use an example commonly seen in wuxia/cultivation/anime that can't be unseen once noticed. In those noted genres it's super common for what should be close range combats to take place over incredible distances & to happen at incredible speeds too fast for "mortals" (ie commoners/low levels/etc) to really process in the moment, but there's two very different results that stem from how you define a few parts of that distance and speed. </p><p></p><p>Firstly you have the idea that the combatants are just so freakishly supernaturally fast ascended beings who can interact with the environment make multiple attacks maybe even carry on conversations & move around in a blink of the eye too fast for mere mortals to process... Secondly is the part you can't unsee where combatants engage in multiple attacks interact with the environment environment move around & so on in a turn based reality taking place between ticks of the real time clock that lower levels & mere mortals exist in</p><p>[spoiler="excellent examples"]</p><p>[MEDIA=youtube]vO-XBLpqXEs[/MEDIA]</p><p>[MEDIA=youtube]pyPrQgBbWSE[/MEDIA]</p><p>Not everyopne can step outside the bindings of real time linear existence.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9604657, member: 93670"] I agree with everything [USER=1405]@Belen[/USER] wrote in 462 especially the last 2 lines about the setting. Taking this a step further and showing how extreme that lack of definition grows to become once you start defining things differently I'll use an example commonly seen in wuxia/cultivation/anime that can't be unseen once noticed. In those noted genres it's super common for what should be close range combats to take place over incredible distances & to happen at incredible speeds too fast for "mortals" (ie commoners/low levels/etc) to really process in the moment, but there's two very different results that stem from how you define a few parts of that distance and speed. Firstly you have the idea that the combatants are just so freakishly supernaturally fast ascended beings who can interact with the environment make multiple attacks maybe even carry on conversations & move around in a blink of the eye too fast for mere mortals to process... Secondly is the part you can't unsee where combatants engage in multiple attacks interact with the environment environment move around & so on in a turn based reality taking place between ticks of the real time clock that lower levels & mere mortals exist in [spoiler="excellent examples"] [MEDIA=youtube]vO-XBLpqXEs[/MEDIA] [MEDIA=youtube]pyPrQgBbWSE[/MEDIA] Not everyopne can step outside the bindings of real time linear existence. [/spoiler] [/QUOTE]
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