Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Do Higher Levels Get Less Play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AlViking" data-source="post: 9605122" data-attributes="member: 6906980"><p>Or take a shower after you swim.</p><p></p><p>My point is that if you don't like high level play, that's fine. That doesn't mean it's an issue with the rules. Running a good game doesn't require the GM controlling anything. If you feel the need to manipulate your players it's an issue with your approach to the game, not the game itself. That's what I was objecting to and I don't think it has anything to do with high level play. IMO of course. </p><p></p><p>I figure out what the bad guys are doing, what their capabilities are, how they might counter or react to what the characters do. If I can come up with counters, great. If not and the characters unexpectedly win the day I adjust accordingly. What I don't do is plan out plot lines or have anything predetermined. If you're running a module there's often a bit of that but that requires player buy in that some things are going to be at least a little linear. In my home brew bring on the craziness and I'll deal with it. Just don't be surprised if the enemy also has powerful abilities.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9605122, member: 6906980"] Or take a shower after you swim. My point is that if you don't like high level play, that's fine. That doesn't mean it's an issue with the rules. Running a good game doesn't require the GM controlling anything. If you feel the need to manipulate your players it's an issue with your approach to the game, not the game itself. That's what I was objecting to and I don't think it has anything to do with high level play. IMO of course. I figure out what the bad guys are doing, what their capabilities are, how they might counter or react to what the characters do. If I can come up with counters, great. If not and the characters unexpectedly win the day I adjust accordingly. What I don't do is plan out plot lines or have anything predetermined. If you're running a module there's often a bit of that but that requires player buy in that some things are going to be at least a little linear. In my home brew bring on the craziness and I'll deal with it. Just don't be surprised if the enemy also has powerful abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Do Higher Levels Get Less Play?
Top