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Why Do Higher Levels Get Less Play?
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<blockquote data-quote="Retros_x" data-source="post: 9605195" data-attributes="member: 7033171"><p>Not sure why it should. I think the main reason for magic item being left out of balance because they don't want to assume a fixed magic item rate. But High level characters are highly magical. I think that just doesn't fit the genre. I actually like that about DnD that you have these different tiers of play with different feel to it. But it seems logical to me that you can't run a low-fantasy game on levels where characters have half-god like abilities. If one is hellbent on having a low-fantasy game where you can play to max level - D&D 5e is the wrong system IMO.</p><p></p><p>Additionally to my other claim why I think campaigns rarely reach high level (too long of a campaign, but nobody wants to start at level 10), I also support the other reason that was stated in this thread for missing high-level play is just not really mechanical, but narrative. </p><p>I've only played high-level in one-shots or adventures, never campaigns because high level campaigns also just feel weird. The stakes are high as in a story finale - but in every adventure. It feels like Dragonball Z like escalation and kinda gets ridicoulous.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9605195, member: 7033171"] Not sure why it should. I think the main reason for magic item being left out of balance because they don't want to assume a fixed magic item rate. But High level characters are highly magical. I think that just doesn't fit the genre. I actually like that about DnD that you have these different tiers of play with different feel to it. But it seems logical to me that you can't run a low-fantasy game on levels where characters have half-god like abilities. If one is hellbent on having a low-fantasy game where you can play to max level - D&D 5e is the wrong system IMO. Additionally to my other claim why I think campaigns rarely reach high level (too long of a campaign, but nobody wants to start at level 10), I also support the other reason that was stated in this thread for missing high-level play is just not really mechanical, but narrative. I've only played high-level in one-shots or adventures, never campaigns because high level campaigns also just feel weird. The stakes are high as in a story finale - but in every adventure. It feels like Dragonball Z like escalation and kinda gets ridicoulous. [/QUOTE]
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