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Why do I alwaus get one player......
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<blockquote data-quote="Nareau" data-source="post: 2438287" data-attributes="member: 969"><p>I give my players a good idea of what a game will be like before we start generating characters. I ask that all the PC's know one another well before the adventure starts. If someone wants to play something that's very unusual, would be hard to play in the campaign, or would be disruptive to the other players' fun, I talk to them about how they'd like to fit their character into the game.</p><p></p><p>For example: Recently, a player joined our group wanting to play a Psion who could manifest psionic creatures. I've never run psionics in my game, and there were no psions in my campaign world. Furthermore, there were no sorcerors or summoning magic in my game. So rather than say, "NO!" to him, we talked a lot about how such a character could possibly exist. We came up with a long, X-Files-esque backstory for him, involving primative brain-surgery and terrible magical experiments. It worked out great!</p><p></p><p>So, long story short, I'd suggest you talk with the player about what would work in your campaign. And if he insists on playing something that simply won't be fun, make sure he knows what he's getting into from the start.</p><p></p><p>Spider</p></blockquote><p></p>
[QUOTE="Nareau, post: 2438287, member: 969"] I give my players a good idea of what a game will be like before we start generating characters. I ask that all the PC's know one another well before the adventure starts. If someone wants to play something that's very unusual, would be hard to play in the campaign, or would be disruptive to the other players' fun, I talk to them about how they'd like to fit their character into the game. For example: Recently, a player joined our group wanting to play a Psion who could manifest psionic creatures. I've never run psionics in my game, and there were no psions in my campaign world. Furthermore, there were no sorcerors or summoning magic in my game. So rather than say, "NO!" to him, we talked a lot about how such a character could possibly exist. We came up with a long, X-Files-esque backstory for him, involving primative brain-surgery and terrible magical experiments. It worked out great! So, long story short, I'd suggest you talk with the player about what would work in your campaign. And if he insists on playing something that simply won't be fun, make sure he knows what he's getting into from the start. Spider [/QUOTE]
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