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Why do I alwaus get one player......
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<blockquote data-quote="sniffles" data-source="post: 2440598" data-attributes="member: 30035"><p>Nope, Ellie, you're definitely not alone. We have a regular player in our group who seems almost incapable of creating a PC that will mesh well with the rest of the party. For example, we decided to run a campaign in which our PCs would be fighter/wizards in a specialty mercenary group, and most of them would be human or at least humanoid. When we assemble to start the campaign, the player in question whips out his character sheet and reveals that he's playing a non-humanoid, non-magic using, slave. </p><p> </p><p>Another player I know wanted to play an Oriental-type character. The setting did have a pseudo-Japan, but it was a long way from the location of the campaign. This setting also didn't have a "common" language. So the pseudo-Japanese character shows up and is completely incapable of communicating with the rest of the party.</p><p> </p><p>I think it's important to let people do what they want in a roleplaying game, but there are limits. The GM shouldn't be required to go through a lot of difficulties to make a place for the PC that doesn't fit in. Players should keep in mind that roleplaying in a group is a cooperative enterprise.</p></blockquote><p></p>
[QUOTE="sniffles, post: 2440598, member: 30035"] Nope, Ellie, you're definitely not alone. We have a regular player in our group who seems almost incapable of creating a PC that will mesh well with the rest of the party. For example, we decided to run a campaign in which our PCs would be fighter/wizards in a specialty mercenary group, and most of them would be human or at least humanoid. When we assemble to start the campaign, the player in question whips out his character sheet and reveals that he's playing a non-humanoid, non-magic using, slave. Another player I know wanted to play an Oriental-type character. The setting did have a pseudo-Japan, but it was a long way from the location of the campaign. This setting also didn't have a "common" language. So the pseudo-Japanese character shows up and is completely incapable of communicating with the rest of the party. I think it's important to let people do what they want in a roleplaying game, but there are limits. The GM shouldn't be required to go through a lot of difficulties to make a place for the PC that doesn't fit in. Players should keep in mind that roleplaying in a group is a cooperative enterprise. [/QUOTE]
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Why do I alwaus get one player......
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