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Why do I alwaus get one player......
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<blockquote data-quote="NCSUCodeMonkey" data-source="post: 2444580" data-attributes="member: 2047"><p>See, that's perfectly fine in my book. You're willing to wait and find the right group of players. It's when the player isn't willing to budge on his/her concept and the DM wants to force restrictions that nobody's interested that I see the problems crop up.</p><p></p><p>I imagine that if a player came to you with a concept for your human/dwarf setting like "A guy that's really a trickster so I was thinking halfling rouge" you might be able to say something like, "Well, there's this band of human gypsies that are known to be tricksters, and they're often rogues, so you won't be a halfing but the concept is similar...?" If the player pitches a fit and still wants to be a halfling, then yeah, they're better off in another game. At least you tried, eh?</p><p></p><p>NCSUCodeMonkey</p></blockquote><p></p>
[QUOTE="NCSUCodeMonkey, post: 2444580, member: 2047"] See, that's perfectly fine in my book. You're willing to wait and find the right group of players. It's when the player isn't willing to budge on his/her concept and the DM wants to force restrictions that nobody's interested that I see the problems crop up. I imagine that if a player came to you with a concept for your human/dwarf setting like "A guy that's really a trickster so I was thinking halfling rouge" you might be able to say something like, "Well, there's this band of human gypsies that are known to be tricksters, and they're often rogues, so you won't be a halfing but the concept is similar...?" If the player pitches a fit and still wants to be a halfling, then yeah, they're better off in another game. At least you tried, eh? NCSUCodeMonkey [/QUOTE]
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Why do I alwaus get one player......
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