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Why do I tend to be evil ?
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<blockquote data-quote="Dei" data-source="post: 2823570" data-attributes="member: 40300"><p>Resources, that's why you play good aligned. Once a party becomes well known as defenders of the weak and as being relatively merciful suddenly gather information checks no longer require a concurent intimidate check, the druid will no longer attack you when you pass through his grove and the town guard will no longer constantly ask you to move along. If a party gets enough of a reputation people will start coming to them with info and propositions and suddenly important people will start listening when you speak, and it won't be because you've got a knife at their ribs anymore either.</p><p></p><p>It doesn't even require that much of a change in play style. Next time, instead of killing the prisoners, knock them out and tie them up (use their own clothes to save on rope). Instead of killing the crime lord, beat the snot out of him, take the info, take the gold and then hand him over to the local watch for the reward money. This will not only mean that the next time you're involved in a fracas they'll arrive in order to aid rather than arrest you but you might even start getting bonus exp and the reward money which should motivate the less well-inclined among your party. Sometimes it's not as convenient to do so but more often than not it opens doors that were previously closed to you.</p></blockquote><p></p>
[QUOTE="Dei, post: 2823570, member: 40300"] Resources, that's why you play good aligned. Once a party becomes well known as defenders of the weak and as being relatively merciful suddenly gather information checks no longer require a concurent intimidate check, the druid will no longer attack you when you pass through his grove and the town guard will no longer constantly ask you to move along. If a party gets enough of a reputation people will start coming to them with info and propositions and suddenly important people will start listening when you speak, and it won't be because you've got a knife at their ribs anymore either. It doesn't even require that much of a change in play style. Next time, instead of killing the prisoners, knock them out and tie them up (use their own clothes to save on rope). Instead of killing the crime lord, beat the snot out of him, take the info, take the gold and then hand him over to the local watch for the reward money. This will not only mean that the next time you're involved in a fracas they'll arrive in order to aid rather than arrest you but you might even start getting bonus exp and the reward money which should motivate the less well-inclined among your party. Sometimes it's not as convenient to do so but more often than not it opens doors that were previously closed to you. [/QUOTE]
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