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Why do I tend to be evil ?
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<blockquote data-quote="Nonlethal Force" data-source="post: 2823578" data-attributes="member: 35788"><p>Many would argue that this is still evil - you've just shifted the focus of your evilness from inocents onto an evil person. But evil is still evil regardless of to whom it is done.</p><p></p><p>You want to be a good character? Make a character who doesn't kill intelligent beings. I'd suggest not killing at all, but baby-steps ... right? A character that beats them up, sure. Takes them prisoner, sure. Makes sure their opponents are thrown so far into prison they'll never see the light of day again ... sure.</p><p></p><p>I know people play good and kill all the time. My personal problem with that is that when fighting evil it can be far too easy to sound like Hitler but justify it because the people you are killing are evil. Is it okay to kill a demon but not a good fairy? Why? Is the life of the fey more intrinsicly valuable than the life of the fiend?</p><p></p><p>Now, I am certainly not wanting to start arguments with the many people on this board who play good characters that end up killing things. Because, after all, I do the same thing so I'd have to argue with myself. But if you are looking for a hard and fast character reason to be good, you'll need something like "I don't require payment," "I'll help anyone for a just cause," or "I value the sanctity of all life" as a rallying cry. For people that are tempted to evil easily, playing good requires a hard character attribute that for all intents and purposes is unbreakable for that character.</p><p></p><p>A good place to look is the Book of Exalted Deeds. I love that book for coming up with character ideas. I especially love the idea of redeeming evil. Why not create a character who refused to kill and desired to bring to justice evil? By justice I mean either imprisonment or redemption. What better way to introduce a cohort to your character than one who is redeemed and now fiercely loyal!</p><p></p><p>Anyway, I've gone on long enough. To play good, find an positive absolute that your character wouldn't break and play off of that.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2823578, member: 35788"] Many would argue that this is still evil - you've just shifted the focus of your evilness from inocents onto an evil person. But evil is still evil regardless of to whom it is done. You want to be a good character? Make a character who doesn't kill intelligent beings. I'd suggest not killing at all, but baby-steps ... right? A character that beats them up, sure. Takes them prisoner, sure. Makes sure their opponents are thrown so far into prison they'll never see the light of day again ... sure. I know people play good and kill all the time. My personal problem with that is that when fighting evil it can be far too easy to sound like Hitler but justify it because the people you are killing are evil. Is it okay to kill a demon but not a good fairy? Why? Is the life of the fey more intrinsicly valuable than the life of the fiend? Now, I am certainly not wanting to start arguments with the many people on this board who play good characters that end up killing things. Because, after all, I do the same thing so I'd have to argue with myself. But if you are looking for a hard and fast character reason to be good, you'll need something like "I don't require payment," "I'll help anyone for a just cause," or "I value the sanctity of all life" as a rallying cry. For people that are tempted to evil easily, playing good requires a hard character attribute that for all intents and purposes is unbreakable for that character. A good place to look is the Book of Exalted Deeds. I love that book for coming up with character ideas. I especially love the idea of redeeming evil. Why not create a character who refused to kill and desired to bring to justice evil? By justice I mean either imprisonment or redemption. What better way to introduce a cohort to your character than one who is redeemed and now fiercely loyal! Anyway, I've gone on long enough. To play good, find an positive absolute that your character wouldn't break and play off of that. [/QUOTE]
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