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Why do I tend to be evil ?
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<blockquote data-quote="Gold Roger" data-source="post: 2823706" data-attributes="member: 33904"><p>Once more, the importance of constant conversation is demonstrated.</p><p></p><p>For the matter of introduction, I'm the DM of the game in question.</p><p></p><p>I feel slightly at fault for the current situation.</p><p></p><p>You see, even though I personally prefeer heroic games I didn't really provide all building blocks of one for the sole reason that I assumed it wasn't wanted.</p><p></p><p>I belief that assumption was well founded. I've played with each of these players for at least two campaigns. Some I play with for almost five years.</p><p></p><p>And they have never really expressed any interest in playing good charakters. If they had good charakters they never really differenciated themselfes much from the neutrals. In turn, there was a constant interest in evil chars or even games and we almost always had one evil char in our groups.</p><p></p><p>As player my experience has been that my good characters often got into trouble with the other PC's for being goody two shoes (example: my char is a sharn cop with mercifull crossbow-the other PC's kill the goblins I subdued).</p><p></p><p>So I just assumed there was a difference in playstyle and went along with it (there are plenty of other things I enjoy about the game, so why get hung up on the one I can't get).</p><p></p><p>And this session (that was quite enjoyable all in all) the assumption turned out to be false. One player (rythm rampage) decided he didn't want a evil char anymore. Another voiced at least interest in a more heroic game.</p><p></p><p></p><p></p><p>I don't know if we should really make that change.</p><p></p><p>For one not all players are 100% behind such a change (and this could only be change in the whole group to work). </p><p></p><p>Then there's the fact that another player will soon start of his first campaign as DM and we already all agreed that we will all play good in that game.</p><p></p><p>Lastly there's the fact that such a change would be so extreme to the party that we could just as well start a new campaign (at least two chars would have to be scrapped entirely. The concept of rythm rampage's char is build around a bunch of evil spells and the dwarf is of very inflexible morality). I've scrapped campaigns before, but my time with this group is running to an end and I'll most likely move away in a few months. I want the last campaign I run for them to come to a decent conclusion.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 2823706, member: 33904"] Once more, the importance of constant conversation is demonstrated. For the matter of introduction, I'm the DM of the game in question. I feel slightly at fault for the current situation. You see, even though I personally prefeer heroic games I didn't really provide all building blocks of one for the sole reason that I assumed it wasn't wanted. I belief that assumption was well founded. I've played with each of these players for at least two campaigns. Some I play with for almost five years. And they have never really expressed any interest in playing good charakters. If they had good charakters they never really differenciated themselfes much from the neutrals. In turn, there was a constant interest in evil chars or even games and we almost always had one evil char in our groups. As player my experience has been that my good characters often got into trouble with the other PC's for being goody two shoes (example: my char is a sharn cop with mercifull crossbow-the other PC's kill the goblins I subdued). So I just assumed there was a difference in playstyle and went along with it (there are plenty of other things I enjoy about the game, so why get hung up on the one I can't get). And this session (that was quite enjoyable all in all) the assumption turned out to be false. One player (rythm rampage) decided he didn't want a evil char anymore. Another voiced at least interest in a more heroic game. I don't know if we should really make that change. For one not all players are 100% behind such a change (and this could only be change in the whole group to work). Then there's the fact that another player will soon start of his first campaign as DM and we already all agreed that we will all play good in that game. Lastly there's the fact that such a change would be so extreme to the party that we could just as well start a new campaign (at least two chars would have to be scrapped entirely. The concept of rythm rampage's char is build around a bunch of evil spells and the dwarf is of very inflexible morality). I've scrapped campaigns before, but my time with this group is running to an end and I'll most likely move away in a few months. I want the last campaign I run for them to come to a decent conclusion. [/QUOTE]
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