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Why do levels one and two suck so bad?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3670902" data-attributes="member: 1165"><p>Ever played a 1st-level mage? You might have only three spells. You cast Mage Armor (better hope a combat encounter occurs during that one hour) and then you can cast two other spells that day. That's all. You're not going to last one encounter, and will have to fire crossbow bolts at stuff. Many fantasy series give mages weak but "cheap" attacks that you can cast all day and so give you something to do when you run out of mana, but not in DnD.</p><p></p><p>A 1st-level rogue can't take Weapon Finesse (without house rules). They don't get good until 3rd-level. It's a bit frustrating when you achieve surprise or even flank but still can't hit anything (at least not without a bow, and you can't flank with one).</p><p></p><p>A 1st-level fighter has almost the opposite problem. They're uber, but even they have trouble with attack rolls. A 1st-level NPC fighter could have an AC score of 21; the PC fighter might have an attack bonus of +4 to +6 (Strength 14 or Strength 16 with masterwork weapon). A 1st-level fighter has a really good chance of being dropped in one hit by, say, a 1st-level orc barbarian, or even from a crit from an ordinary 1st-level orc warrior wielding a greataxe. Other characters would be hit far harder.</p><p></p><p>This might be my experience, based on the way I pick spells, but I find 1st-level clerics to be extremely boring. What good attack spells do you have?</p><p></p><p>A 1st-level monk... a joke. Enjoy your AC 14, backliner.</p><p></p><p>Less about rules and more about role, adventurers can't operate in certain areas at 1st-level. What sense does it make to fight crime in a city where the city watch already has its own 1st-level fighters, wizards and so forth?</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3670902, member: 1165"] Ever played a 1st-level mage? You might have only three spells. You cast Mage Armor (better hope a combat encounter occurs during that one hour) and then you can cast two other spells that day. That's all. You're not going to last one encounter, and will have to fire crossbow bolts at stuff. Many fantasy series give mages weak but "cheap" attacks that you can cast all day and so give you something to do when you run out of mana, but not in DnD. A 1st-level rogue can't take Weapon Finesse (without house rules). They don't get good until 3rd-level. It's a bit frustrating when you achieve surprise or even flank but still can't hit anything (at least not without a bow, and you can't flank with one). A 1st-level fighter has almost the opposite problem. They're uber, but even they have trouble with attack rolls. A 1st-level NPC fighter could have an AC score of 21; the PC fighter might have an attack bonus of +4 to +6 (Strength 14 or Strength 16 with masterwork weapon). A 1st-level fighter has a really good chance of being dropped in one hit by, say, a 1st-level orc barbarian, or even from a crit from an ordinary 1st-level orc warrior wielding a greataxe. Other characters would be hit far harder. This might be my experience, based on the way I pick spells, but I find 1st-level clerics to be extremely boring. What good attack spells do you have? A 1st-level monk... a joke. Enjoy your AC 14, backliner. Less about rules and more about role, adventurers can't operate in certain areas at 1st-level. What sense does it make to fight crime in a city where the city watch already has its own 1st-level fighters, wizards and so forth? [/QUOTE]
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