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Why do levels one and two suck so bad?
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<blockquote data-quote="ShinHakkaider" data-source="post: 3671738" data-attributes="member: 9213"><p>From what I'm reading in these posts it sounds less like 1st and 2nd level sucks and more like certain players want to play to a certain concept (they dont want to be newbies, they want to already start out as established adventurers) and that's fine, that part I get. </p><p></p><p>Some of the rationalizations I have a problem with thematically are the "why would first level adventurers get this job when there are other more experienced and powerful ones to do the job". I would tend to think that those more experienced adventurers got their start probably doing the same kinds of missions. Also, maybe those other adventurers are busy taking care of more pressing matters that need their level of ability rather than a cake walk through a couple of orcs or kobolds. </p><p></p><p>Then there's the whole matter of people complaining about character death. Everytime I read about people who play D&D and griping about character death, it grates on my nerves something awful. If youre playing in a high politics type of game I can kind of understand, If youre playing as sort of a papers and paychecks sort of game then yeah I understand. But If youre playing anything near the default type of game where there is combat and there are things ACTIVELY TRYING TO KILL YOUR PC, then yeah, death? Good chance of that happening. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>On a serious note though, have players changed that much where that someone's PC dying is honestly THAT big of a deal. I mean I've been playing an running games for over 20 years and have lost my share of PC's of varying levels and I remember most of them fondly, but I would have been annoyed with my various DM's had those PC's been kept alive artificially. Note, there's a difference between giving them a fighting chance by using things like Action points and death at - CON (vs -10) and hand-waving a PC's death in order to save the PC from death. I dont want to slaughter my PC's but if they die, they die. It's as simple as that, what I'm seeing on more than one occasion here on ENworld seems to be a pattern of "the game sucks if the PC's die" and it makes me glad that I dont have anyone like that at my gaming table. </p><p></p><p>The players that I just ran through the 1st level adventure THE WHISPERING CAIRN almost died several times and survived through teamwork, guts and luck. For me that's the type</p><p>of player I want at my table, not the one who's gonna complain about a character death ruining the story. Hell, a character death is a perfect chance to BUILD on that characters story after the fact especially if that character had viable relationships outside of the party.</p><p></p><p>Sorry to go off on such a tangent, but I've been meaning to address this for a while.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3671738, member: 9213"] From what I'm reading in these posts it sounds less like 1st and 2nd level sucks and more like certain players want to play to a certain concept (they dont want to be newbies, they want to already start out as established adventurers) and that's fine, that part I get. Some of the rationalizations I have a problem with thematically are the "why would first level adventurers get this job when there are other more experienced and powerful ones to do the job". I would tend to think that those more experienced adventurers got their start probably doing the same kinds of missions. Also, maybe those other adventurers are busy taking care of more pressing matters that need their level of ability rather than a cake walk through a couple of orcs or kobolds. Then there's the whole matter of people complaining about character death. Everytime I read about people who play D&D and griping about character death, it grates on my nerves something awful. If youre playing in a high politics type of game I can kind of understand, If youre playing as sort of a papers and paychecks sort of game then yeah I understand. But If youre playing anything near the default type of game where there is combat and there are things ACTIVELY TRYING TO KILL YOUR PC, then yeah, death? Good chance of that happening. :) On a serious note though, have players changed that much where that someone's PC dying is honestly THAT big of a deal. I mean I've been playing an running games for over 20 years and have lost my share of PC's of varying levels and I remember most of them fondly, but I would have been annoyed with my various DM's had those PC's been kept alive artificially. Note, there's a difference between giving them a fighting chance by using things like Action points and death at - CON (vs -10) and hand-waving a PC's death in order to save the PC from death. I dont want to slaughter my PC's but if they die, they die. It's as simple as that, what I'm seeing on more than one occasion here on ENworld seems to be a pattern of "the game sucks if the PC's die" and it makes me glad that I dont have anyone like that at my gaming table. The players that I just ran through the 1st level adventure THE WHISPERING CAIRN almost died several times and survived through teamwork, guts and luck. For me that's the type of player I want at my table, not the one who's gonna complain about a character death ruining the story. Hell, a character death is a perfect chance to BUILD on that characters story after the fact especially if that character had viable relationships outside of the party. Sorry to go off on such a tangent, but I've been meaning to address this for a while. [/QUOTE]
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