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Why do levels one and two suck so bad?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3671937" data-attributes="member: 704"><p>A few of the key reasons have already been posted in this thread:</p><p>- People have played lots of 1st level characters</p><p>- Character fragility</p><p>- Character ineffectiveness</p><p>- Tired of always fighting Kobolds and Goblins</p><p></p><p>There are a few others that are less obvious which I will post here.</p><p>- Lack of access to desired class features</p><p>- Limited choice due to tactical considerations</p><p>- Vulnerability to DM Railroading</p><p></p><p>Quite often, when coming up with a character concept, a player will often have some idea of the various 'cool things' he would like the character to do. Often times, the character concept cannot quite be realized until the character gets access to certain features that are not available until level 3 or 4 or so.</p><p></p><p>Half Orc Barbarian with Cleave: must be level 3.</p><p>Mage with Metamagic Feats: Must be level 3 unless you like metamagic Cantrips</p><p>Ranger with Animal Companion: Must be level 4</p><p>Mounted Combat build: Horses are expensive, as are the feats</p><p>Disarm based build: Low attack bonuses make this difficult, also a waste of time against opponents with less than 3 HD.</p><p>Desired Prestige Class: Usually not before level 5 at the earliest.</p><p></p><p>Another point is that at low levels, certain things are just not optimal for purely tactical considerations. If you want to eventually play a Dwarven Defender, some of the feat choices are sub optimal. Starting at level 1, your not likely to choose to take Iron Will or Endurance as feats. A character that is built 'organically' will often have a player make feat or skill choices based on more immediate needs than long term planning</p><p></p><p>And lastly is railroading. At lower levels, a DM can easily force the players to avoid combat by putting something in front of them that is blatantly out of their league. At higher levels, it becomes much more difficult to railroad the players. For players who hate railroading, the higher levels offer some insurance that they can try to do things in a way they find entertaining, rather than the only way physically possible within the rules.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3671937, member: 704"] A few of the key reasons have already been posted in this thread: - People have played lots of 1st level characters - Character fragility - Character ineffectiveness - Tired of always fighting Kobolds and Goblins There are a few others that are less obvious which I will post here. - Lack of access to desired class features - Limited choice due to tactical considerations - Vulnerability to DM Railroading Quite often, when coming up with a character concept, a player will often have some idea of the various 'cool things' he would like the character to do. Often times, the character concept cannot quite be realized until the character gets access to certain features that are not available until level 3 or 4 or so. Half Orc Barbarian with Cleave: must be level 3. Mage with Metamagic Feats: Must be level 3 unless you like metamagic Cantrips Ranger with Animal Companion: Must be level 4 Mounted Combat build: Horses are expensive, as are the feats Disarm based build: Low attack bonuses make this difficult, also a waste of time against opponents with less than 3 HD. Desired Prestige Class: Usually not before level 5 at the earliest. Another point is that at low levels, certain things are just not optimal for purely tactical considerations. If you want to eventually play a Dwarven Defender, some of the feat choices are sub optimal. Starting at level 1, your not likely to choose to take Iron Will or Endurance as feats. A character that is built 'organically' will often have a player make feat or skill choices based on more immediate needs than long term planning And lastly is railroading. At lower levels, a DM can easily force the players to avoid combat by putting something in front of them that is blatantly out of their league. At higher levels, it becomes much more difficult to railroad the players. For players who hate railroading, the higher levels offer some insurance that they can try to do things in a way they find entertaining, rather than the only way physically possible within the rules. END COMMUNICATION [/QUOTE]
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Why do levels one and two suck so bad?
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