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Why do levels one and two suck so bad?
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<blockquote data-quote="SteveC" data-source="post: 3672420" data-attributes="member: 9053"><p>I thought I would use the ever popular "it depends" answer.</p><p></p><p>In a campaign that is based around story and role-play and character development, bring on the level one and two campaign, and let me shape my whole character's life over the course of the campaign!</p><p></p><p>In a campaign that is basically a series of tactical encounters with perhaps a theme or story behind it, get rid of those levels as quickly as possible.</p><p></p><p>Why in the second case? Because I'm going to be bored to tears. I've been gaming for just over 30 years now, and I've done the starting character thing many, many times. I've managed resources as a low level character, managed to trick my way through more difficult encounters and come out of a deadly situation by the skin of my teeth with only the luck of an amazing die roll at the right time saving me. </p><p></p><p>Now that there is a premium on my gaming time (as a working adult, I just don't have the time to game as much any more) I frankly have something better to do than roll dice hoping for a good result while I marshal my limited spell resources for an important encounter. It just stopped being fun after all these years. I guess I'd have to say that there are plenty of classes that you need to be third or higher level in to have a character that's very useful in terms of an average adventure that's more than two or three encounters.</p><p></p><p>So I certainly don't begrudge anyone enjoying months of low level play (far from it: I enjoyed it a lot when it was new to me) but I just have better things to do with my time these days.</p><p></p><p>I'll also agree that Star Wars Saga has changed a lot of the rules to a D20 game to the point where it would make the experience of low level play interesting to me again.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3672420, member: 9053"] I thought I would use the ever popular "it depends" answer. In a campaign that is based around story and role-play and character development, bring on the level one and two campaign, and let me shape my whole character's life over the course of the campaign! In a campaign that is basically a series of tactical encounters with perhaps a theme or story behind it, get rid of those levels as quickly as possible. Why in the second case? Because I'm going to be bored to tears. I've been gaming for just over 30 years now, and I've done the starting character thing many, many times. I've managed resources as a low level character, managed to trick my way through more difficult encounters and come out of a deadly situation by the skin of my teeth with only the luck of an amazing die roll at the right time saving me. Now that there is a premium on my gaming time (as a working adult, I just don't have the time to game as much any more) I frankly have something better to do than roll dice hoping for a good result while I marshal my limited spell resources for an important encounter. It just stopped being fun after all these years. I guess I'd have to say that there are plenty of classes that you need to be third or higher level in to have a character that's very useful in terms of an average adventure that's more than two or three encounters. So I certainly don't begrudge anyone enjoying months of low level play (far from it: I enjoyed it a lot when it was new to me) but I just have better things to do with my time these days. I'll also agree that Star Wars Saga has changed a lot of the rules to a D20 game to the point where it would make the experience of low level play interesting to me again. --Steve [/QUOTE]
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Why do levels one and two suck so bad?
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