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Why do levels one and two suck so bad?
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<blockquote data-quote="brainstorm" data-source="post: 3672593" data-attributes="member: 45712"><p><strong>1 level per game</strong></p><p></p><p>I've been playing D&D for over 25 years and have never had a 20th level character due to campaign burnout. I have also been DMing for over 25 years and have only gotten a campaign up to 20th level once. I've determined that leveling once every 4 games or so is the problem, particularly as my gaming group gets older and we are able to play less. When we could play weekly for years at a time, it was easier to get characters up into the double digit levels, but now, it just isn't realistic to expect a group of middle-aged gamers to be able to commit to weekly games for extended periods of time. So, I've adapted my campaigns. At first, I was leveling once every other game and now I'm leveling them after every game. I can get through a campaign in 20 sessions, which will take us about a year with the amount of time we get for gaming. At first it was weird and just felt wrong because, well, it just didn't feel right to level after each game. Then I realized that it was the 25 years of the standard leveling that was talking and not the fact that we were having fun, the players were still role playing and enjoying the game and we actually got to complete a campaign through completion and start a new one within our lifetimes. </p><p></p><p>I'll never go back to standard leveling. Life is too short.</p></blockquote><p></p>
[QUOTE="brainstorm, post: 3672593, member: 45712"] [b]1 level per game[/b] I've been playing D&D for over 25 years and have never had a 20th level character due to campaign burnout. I have also been DMing for over 25 years and have only gotten a campaign up to 20th level once. I've determined that leveling once every 4 games or so is the problem, particularly as my gaming group gets older and we are able to play less. When we could play weekly for years at a time, it was easier to get characters up into the double digit levels, but now, it just isn't realistic to expect a group of middle-aged gamers to be able to commit to weekly games for extended periods of time. So, I've adapted my campaigns. At first, I was leveling once every other game and now I'm leveling them after every game. I can get through a campaign in 20 sessions, which will take us about a year with the amount of time we get for gaming. At first it was weird and just felt wrong because, well, it just didn't feel right to level after each game. Then I realized that it was the 25 years of the standard leveling that was talking and not the fact that we were having fun, the players were still role playing and enjoying the game and we actually got to complete a campaign through completion and start a new one within our lifetimes. I'll never go back to standard leveling. Life is too short. [/QUOTE]
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Why do levels one and two suck so bad?
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