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Why do levels one and two suck so bad?
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<blockquote data-quote="Jedi_Solo" data-source="post: 3673587" data-attributes="member: 40245"><p>Okay... Either I'm missing something or we have wildly divergent definitions of encounter...</p><p></p><p></p><p></p><p>I couldn't agree more.</p><p></p><p></p><p></p><p>And how does this equate to the Fight/Hide issue with the main force of Giants and Friends?</p><p></p><p></p><p></p><p>I will agree if that line changes to "Every <strong>story line</strong> doesn't lead to a resolution right then during that encounter or durign the next encounter."</p><p></p><p>You come across a massive force of baddies. That is an encounter. You see a dragon that flies hundreds of feet above you. That is an encounter. They may not all be worth xp (such as the dragon that flies past you and does nothing) but I would call that an encounter. The group has encountered a dragon; or a giant; or a named NPC. They might not remember the PC if asked about them later, but the PC now has a story to tell.</p><p></p><p>The meeting may create a story line that isn't resolved for scenes/sessions/months/years but the encounter itself resolves when the party is no longer seeing the force of baddies/talking to the NPC/fighting the bad guys.</p><p></p><p></p><p></p><p>Again, in complete agreement. </p><p></p><p>But the PCs have come across a massive force of bad guys heading in some direction. I see three choices that they can do: Fight, Hide (anything they do where they don't want the baddies to know they are there) or Attempt to Talk to them. Assuming the PCs don't get wiped out by the overwhelming force; this encounter may lead to many, many plot hooks and future adventures. That doesn't change the fact the the PCs need to survive this particular encounter.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3673587, member: 40245"] Okay... Either I'm missing something or we have wildly divergent definitions of encounter... I couldn't agree more. And how does this equate to the Fight/Hide issue with the main force of Giants and Friends? I will agree if that line changes to "Every [B]story line[/B] doesn't lead to a resolution right then during that encounter or durign the next encounter." You come across a massive force of baddies. That is an encounter. You see a dragon that flies hundreds of feet above you. That is an encounter. They may not all be worth xp (such as the dragon that flies past you and does nothing) but I would call that an encounter. The group has encountered a dragon; or a giant; or a named NPC. They might not remember the PC if asked about them later, but the PC now has a story to tell. The meeting may create a story line that isn't resolved for scenes/sessions/months/years but the encounter itself resolves when the party is no longer seeing the force of baddies/talking to the NPC/fighting the bad guys. Again, in complete agreement. But the PCs have come across a massive force of bad guys heading in some direction. I see three choices that they can do: Fight, Hide (anything they do where they don't want the baddies to know they are there) or Attempt to Talk to them. Assuming the PCs don't get wiped out by the overwhelming force; this encounter may lead to many, many plot hooks and future adventures. That doesn't change the fact the the PCs need to survive this particular encounter. [/QUOTE]
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