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Why do levels one and two suck so bad?
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<blockquote data-quote="Grog" data-source="post: 3674005" data-attributes="member: 6183"><p>Not really. A second level wizard will probably have 10 or 11 hit points or so (assuming a 14 CON). A gnoll swinging a greataxe could easily drop the wizard in one hit, and that's without a crit. The same gnoll couldn't do the same to a second level fighter (unless he managed a crit).</p><p></p><p></p><p>Going from a +2 to a +3 isn't doubling, but that's not even the real issue, since that +3 bonus is going to be completely overwhelmed by the randomness of the d20 roll. We're talking about going from an average of 12.5 to 13.5. That's not even close to a doubling. And his other saves don't move an inch.</p><p></p><p></p><p>But bonus spells exist (unless you're playing a wizard with an 11 INT, in which case, have fun at level 3 and beyond), so this isn't a doubling either. Plus, as I said, first level spells aren't that great, so one extra one per day doesn't really represent a significant increase in power.</p><p></p><p></p><p>He gets a +1 BAB, which is not especially helpful to a wizard, and again, is completely overwhelmed by the randomness of the d20 roll.</p><p></p><p></p><p>True, and the wizard could pick up a few scrolls which would let him throw out some more first level spells - but once they're gone, he's back to square one.</p><p></p><p></p><p>I never said that characters should start out as gods. Where did you get that? I was responding to someone who said that second level characters are twice as powerful as first level characters. If you're talking fighters and barbarians, they might be close, but if you're talking wizards or sorcerors? Not so much.</p></blockquote><p></p>
[QUOTE="Grog, post: 3674005, member: 6183"] Not really. A second level wizard will probably have 10 or 11 hit points or so (assuming a 14 CON). A gnoll swinging a greataxe could easily drop the wizard in one hit, and that's without a crit. The same gnoll couldn't do the same to a second level fighter (unless he managed a crit). Going from a +2 to a +3 isn't doubling, but that's not even the real issue, since that +3 bonus is going to be completely overwhelmed by the randomness of the d20 roll. We're talking about going from an average of 12.5 to 13.5. That's not even close to a doubling. And his other saves don't move an inch. But bonus spells exist (unless you're playing a wizard with an 11 INT, in which case, have fun at level 3 and beyond), so this isn't a doubling either. Plus, as I said, first level spells aren't that great, so one extra one per day doesn't really represent a significant increase in power. He gets a +1 BAB, which is not especially helpful to a wizard, and again, is completely overwhelmed by the randomness of the d20 roll. True, and the wizard could pick up a few scrolls which would let him throw out some more first level spells - but once they're gone, he's back to square one. I never said that characters should start out as gods. Where did you get that? I was responding to someone who said that second level characters are twice as powerful as first level characters. If you're talking fighters and barbarians, they might be close, but if you're talking wizards or sorcerors? Not so much. [/QUOTE]
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Why do levels one and two suck so bad?
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