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Why do levels one and two suck so bad?
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<blockquote data-quote="boredgremlin" data-source="post: 3675365" data-attributes="member: 31646"><p>Player choices can matter a lot without them being "which way do i slaughter these enemies?". </p><p> </p><p> I think that example was great. It offered players lots of opportunities to decide not only who thier players are (do i backtrack the enemies and pick off weakened survivors for loot? Or do i sneakily follow them and see who they are working for, maybe arrange a few ambushes or tail their boss back to his lair?) but also how they fight. Sure if they charge and roll initiative they will be slaughtered and rightly so because that would be moronic. But if they follow the enemies and wait for a good time, maybe they can do some real damage. </p><p></p><p> I once had a 2nd level ranger in one of my older campaigns trail a hydra into a mountain pass then use his climb skill to run ahead of it and his knowledge nature skill to arrange a rock slide that buried the trail it was using, and the hydra on it. The same trick could easily work in this case. As could hit and run attacks at night using arrows, prepared traps and lots enemies being sent on wild goose chases. </p><p> Not all encounters come down to number crunching, usually that only happens if the players mess up and make bad tactical decisions.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 3675365, member: 31646"] Player choices can matter a lot without them being "which way do i slaughter these enemies?". I think that example was great. It offered players lots of opportunities to decide not only who thier players are (do i backtrack the enemies and pick off weakened survivors for loot? Or do i sneakily follow them and see who they are working for, maybe arrange a few ambushes or tail their boss back to his lair?) but also how they fight. Sure if they charge and roll initiative they will be slaughtered and rightly so because that would be moronic. But if they follow the enemies and wait for a good time, maybe they can do some real damage. I once had a 2nd level ranger in one of my older campaigns trail a hydra into a mountain pass then use his climb skill to run ahead of it and his knowledge nature skill to arrange a rock slide that buried the trail it was using, and the hydra on it. The same trick could easily work in this case. As could hit and run attacks at night using arrows, prepared traps and lots enemies being sent on wild goose chases. Not all encounters come down to number crunching, usually that only happens if the players mess up and make bad tactical decisions. [/QUOTE]
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Why do levels one and two suck so bad?
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