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Why do levels one and two suck so bad?
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<blockquote data-quote="The Levitator" data-source="post: 3679411" data-attributes="member: 40099"><p>LOL....you caught that eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> While we didn't altogether avoid it, I just tried to find a happy medium that kept them happy but allowed us to get to the meat of the story as quickly as possible.</p><p></p><p> </p><p></p><p>That's where I'm lucky as a DM that my group likes the diversity that playing at different levels can offer. My group really seems to enjoy a gritty game that doesn't have super-high fantasy, so unfortunately for them, that means they have to work a little harder at standing out in the crowd.</p><p></p><p></p><p></p><p>We definitely have our power-play sessions where the party gets a taste of epic style conflict. It just wasn't a big enough part of the group's playing style to keep my brother's interest on a regular basis. He sits in and runs NPC's on occasion when there is something big happening though.</p><p></p><p> </p><p></p><p>An excellent point! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Something I should try harder to keep in mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Yeah, me too, for the most part. I didn't mean to come off too hard on that statement if I did. I was really just trying to show the other side of it. I don't think bad of how any group plays the game, as long as they are all having a blast! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>OK, FINE!! I'll stop reading these things late at night when my brain is in skim mode! Just kidding! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I really do try to read threads carefully, but sometimes interpreting emotion or intent from text is difficult, which is why I sometimes go to great lengths (like this post) to better explain things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p> </p><p></p><p>In retrospect, I kind of agree with the OP in a way. Low levels, with the wrong group, can be really difficult to make interesting and exciting. I think one of the most important jobs the DM has is to really develop a game that the players will respond to and enjoy. I once ran a short campaign for 2 friends that wanted to start at 10th level. I was really hesitant at first, partly because these two weren't that familiar with D&D to begin with so I was really worried about constantly stopping the game while they figured out just what their characters could do, and partly because I was afraid I wouldn't be able to develop an interesting enough story right at that point. But as the DM, I did my best to accomodate them and even though it wasn't my preferred way to begin a compaign, we all had a really great time with it! (despite the fact that they constantly had to look up things about their characters)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks for the insightful (as usual) response Nifft! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3679411, member: 40099"] LOL....you caught that eh? ;) While we didn't altogether avoid it, I just tried to find a happy medium that kept them happy but allowed us to get to the meat of the story as quickly as possible. That's where I'm lucky as a DM that my group likes the diversity that playing at different levels can offer. My group really seems to enjoy a gritty game that doesn't have super-high fantasy, so unfortunately for them, that means they have to work a little harder at standing out in the crowd. We definitely have our power-play sessions where the party gets a taste of epic style conflict. It just wasn't a big enough part of the group's playing style to keep my brother's interest on a regular basis. He sits in and runs NPC's on occasion when there is something big happening though. An excellent point! :) Something I should try harder to keep in mind. :) Yeah, me too, for the most part. I didn't mean to come off too hard on that statement if I did. I was really just trying to show the other side of it. I don't think bad of how any group plays the game, as long as they are all having a blast! :D OK, FINE!! I'll stop reading these things late at night when my brain is in skim mode! Just kidding! ;) I really do try to read threads carefully, but sometimes interpreting emotion or intent from text is difficult, which is why I sometimes go to great lengths (like this post) to better explain things. :o In retrospect, I kind of agree with the OP in a way. Low levels, with the wrong group, can be really difficult to make interesting and exciting. I think one of the most important jobs the DM has is to really develop a game that the players will respond to and enjoy. I once ran a short campaign for 2 friends that wanted to start at 10th level. I was really hesitant at first, partly because these two weren't that familiar with D&D to begin with so I was really worried about constantly stopping the game while they figured out just what their characters could do, and partly because I was afraid I wouldn't be able to develop an interesting enough story right at that point. But as the DM, I did my best to accomodate them and even though it wasn't my preferred way to begin a compaign, we all had a really great time with it! (despite the fact that they constantly had to look up things about their characters):) Thanks for the insightful (as usual) response Nifft! :D [/QUOTE]
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