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General Tabletop Discussion
*TTRPGs General
Why Do Many DMs Overlook This Restriction for Spellcasters?
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<blockquote data-quote="kengar" data-source="post: 691872" data-attributes="member: 3230"><p>I toyed around with a tighter bookkeeping policy for material components but gave it up as an unnecessary complication. Only about a third of the cantrips & first level arcane spells even have a material component and most of them are of negligible cost.</p><p></p><p>That said, a few things I <em>do</em> enforce IMC:</p><p></p><ol> <li data-xf-list-type="ol">If you are a spellcaster and lose your equipment -including you component pouch- I will limit you to spells with no material component or those components you can scrounge.</li> <li data-xf-list-type="ol">If a spell component is unusual or rare or has a listed cost (100gp pearl for <em>Identify</em> etc.) I require that the caster show that they have it on hand or make them find/buy it.<br /> [/list=1] <br /> <br /> Beyond that, and things like clerics having bought a wooden holy symbol for their Divine Focus, I don't worry about it too much. If I were running a low power, low magic, high grit, WHFRP-style game instead of D&D, then I would make them measure out every pinch of sand, but that's not D&D. If a player keeps track themselves and actually makes note of what components they require, then that might be worth some RP experience...My gawd, if a player actually said "Damn! I can't can't cast that spell because I'm out of the material component!" I think I would just give them a level! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></li> </ol></blockquote><p></p>
[QUOTE="kengar, post: 691872, member: 3230"] I toyed around with a tighter bookkeeping policy for material components but gave it up as an unnecessary complication. Only about a third of the cantrips & first level arcane spells even have a material component and most of them are of negligible cost. That said, a few things I [i]do[/i] enforce IMC: [list=1] [*]If you are a spellcaster and lose your equipment -including you component pouch- I will limit you to spells with no material component or those components you can scrounge. [*]If a spell component is unusual or rare or has a listed cost (100gp pearl for [i]Identify[/i] etc.) I require that the caster show that they have it on hand or make them find/buy it. [/list=1] Beyond that, and things like clerics having bought a wooden holy symbol for their Divine Focus, I don't worry about it too much. If I were running a low power, low magic, high grit, WHFRP-style game instead of D&D, then I would make them measure out every pinch of sand, but that's not D&D. If a player keeps track themselves and actually makes note of what components they require, then that might be worth some RP experience...My gawd, if a player actually said "Damn! I can't can't cast that spell because I'm out of the material component!" I think I would just give them a level! ;)[/list] [/QUOTE]
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