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Why Do Many DMs Overlook This Restriction for Spellcasters?
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<blockquote data-quote="Tsyr" data-source="post: 695440" data-attributes="member: 354"><p>See, yes, you can force the idea down your players throats and say "See, it's not so bad, if you just take this feat, this feat, and these skills, spend a little gold, and a few minutes here and a few minutes there..."</p><p></p><p>But ask yourself, truthly, what have you really <em>added</em> to the gameplay experience? </p><p></p><p>You've delt casters a real blow to the ol' beanbag, lengethened downtime both in-game and out-of-game as wizards have to keep carefull notations of exactly how many balls of bat dung they have, making sure they keep more of it on hand, shelling out more money for it that they may or may not have to shell out in the first place, and in general made playing one of the most tedious classes to play much more tedious. Sure, they can waste skill points (which wizards get too few of anyhow) or feats, but doing that is harming the wizard, since he can't spend those few precious skill points on something relevent, such as concentration, knowledge: arcana, etc, or those feats on more important feats such as creation feats, and other (and argueably much better) meta magic feats. </p><p></p><p>And what has been added? Effectivly nothing except your peice of mind. Yes, yes, I'm sure you will say it adds realism. Guess what? DnD, as written, is about as realistic as saturday morning cartoons. There are far better ways you could start to make the game more realistic if it's that big of an issue for you than kicking wizards in the junk and stealing their spell component pouch. And in any event, it really *doesn't* make the game more realistic. It's not like they don't HAVE the material components, they do. In the pouch. You can still strip them of their material components, in many creative ways if that's what you want. It's just assumed that the cost for all the items is essentialy nill (Flower petals? Bat dung? Sand? Come on, that's not very expensive. We're talking copper per pound here.), and that the wizard automaticly gets more whenever he can.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 695440, member: 354"] See, yes, you can force the idea down your players throats and say "See, it's not so bad, if you just take this feat, this feat, and these skills, spend a little gold, and a few minutes here and a few minutes there..." But ask yourself, truthly, what have you really [i]added[/i] to the gameplay experience? You've delt casters a real blow to the ol' beanbag, lengethened downtime both in-game and out-of-game as wizards have to keep carefull notations of exactly how many balls of bat dung they have, making sure they keep more of it on hand, shelling out more money for it that they may or may not have to shell out in the first place, and in general made playing one of the most tedious classes to play much more tedious. Sure, they can waste skill points (which wizards get too few of anyhow) or feats, but doing that is harming the wizard, since he can't spend those few precious skill points on something relevent, such as concentration, knowledge: arcana, etc, or those feats on more important feats such as creation feats, and other (and argueably much better) meta magic feats. And what has been added? Effectivly nothing except your peice of mind. Yes, yes, I'm sure you will say it adds realism. Guess what? DnD, as written, is about as realistic as saturday morning cartoons. There are far better ways you could start to make the game more realistic if it's that big of an issue for you than kicking wizards in the junk and stealing their spell component pouch. And in any event, it really *doesn't* make the game more realistic. It's not like they don't HAVE the material components, they do. In the pouch. You can still strip them of their material components, in many creative ways if that's what you want. It's just assumed that the cost for all the items is essentialy nill (Flower petals? Bat dung? Sand? Come on, that's not very expensive. We're talking copper per pound here.), and that the wizard automaticly gets more whenever he can. [/QUOTE]
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Why Do Many DMs Overlook This Restriction for Spellcasters?
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